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    MCP server for BizHawk, the multi-system emulator. Drive NES, SNES, GB/GBC/GBA, Genesis, N64, PSX, Saturn and more through one Lua bridge — memory r/w across named domains, joypad input, frame-advance, screenshot, save/load state.
    20
    47 npm
    6
    MIT
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    Enables publishing and updating mod releases, editing mod descriptions, metadata and tags, and reading or replying to comments and notifications on the Vintage Story ModDB from any MCP client. Includes a one-time manual login helper that stores a reusable session cookie for authenticated write operations.
    15
    33 npm
    MIT
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    Enables one-click download of L4D2 workshop campaigns via MCP, including search, campaign detection, dependency resolution, and dead map blocking. Integrates with bots like AstrBot so users can request maps in natural language.
    11
    MIT
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    Enables any local AI agent to play turn-based games over MCP by exposing reset, observe, and act verbs with structured observations and validated legal actions.
    6
    MIT
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    Enables tool-using language models to play Lemonade Tycoon Deluxe as a text-only business benchmark, exposing game UI state and actions as semantic MCP tools without vision or shell access.
    23
    MIT
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    Enables AI agents to connect to one or more running Roblox game clients to execute Lua code, decompile and search scripts, browse instances with CSS-like selectors, intercept and block remotes, drive GUIs, and capture screenshots through a local dashboard and bridge.
    21
    96 npm
    MIT
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    A stdio MCP server that lets agents drive a locally installed BetterGI to launch Genshin Impact, run one-dragon automation, collect materials, farm domains, edit configs and teams, and inspect results or failure causes through 29 bgi_* tools. It adds parameter validation, structured returns, a run gate that blocks doomed runs, and script-repository search/download on top of existing BetterGI control scripts.
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    MIT
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    Enables AI agents and CLI users to control Xbox One and Xbox Series consoles over Wi-Fi, including launching games and apps, sending virtual gamepad button presses, managing media playback, adjusting TV volume via HDMI-CEC, and powering consoles on or off.
    13
    352 npm
    MIT
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    Enables AI clients to read and control Civilization VI game state through FireTuner, execute actions, enforce turn-completion checks, and retain long-term strategy context. Supports a shared local HTTP connection so multiple MCP clients can use one game connection.
    99
    MIT
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    Gives any MCP client (Claude Desktop, Cursor, and others) a Minecraft character it can actually play, exposing 34 mc_* tools for joining servers, pathfinding, mining, crafting, smelting, chest access, combat, building, chat, first-person screen viewing, and session memory. Runs over stdio or Streamable HTTP with one character per server process.
    34
    MIT
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    Search, browse, and analyze One Piece TCG cards with ground-truth data from the community-maintained card database. 4,348 cards across all sets (OP-01 through OP-14, Starter Decks, Event Boosters, and Promos).
    6
    54 npm
    2
    MIT
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    Lets AI assistants read and build LegendKeeper TTRPG worlds through the official v3 REST API, covering wiki pages as Markdown, infobox facts, map pins, timelines, tags, templates and images. Supports stdio and HTTP transports, multiple worlds from one server, and a read-only mode.
    31
    50 PyPI
    3
    MIT
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    Connects MCP clients to a local browser-based map editor, enabling session discovery, map state inspection, item and actor queries, actor placement and movement, selection changes, deletion, and undo/redo operations. Supports STDIO, Streamable HTTP, and legacy HTTP+SSE transports through a local WebSocket bridge.
    10
    MIT
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    Enables read-only access to public Star Atlas-inspired game data, profile key audits, DAO treasury/proposal/revenue/Ecosystem Fund information, and signed hub updates, listings, and claims through MCP tools, without signing or writing to any chain.
    22
    Apache 2.0
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    Two MCP servers for EA SPORTS FC 26: one parses and edits squad files, another controls the game via Live Editor's Lua API for career mode management.
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    MIT
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    Enables agents to find, preview, and download free CC0 sound effects by asking for a role, taking one of 18 curated sets, or running free-text search with duration, loop, and format constraints, returning permanent hotlinkable WAV/MP3 URLs. When nothing in the library fits, it can also generate new sounds from a description, with free takes to refine, given an API key.
    6
    Creative Commons Zero v1.0 Universal
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    Reads a user's completed McDonald's China orders through the official MCP and turns each one into a gacha draw for one of 1024 limited pixel-punk food avatars, with rarity odds that scale with recent spend, order count, and eating habits. It also reports pre-draw probability breakdowns and which avatars a set of orders has already claimed.
    MIT
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    Gives DSH AI agents zero-config, one-shot control over the Unity Editor through 34 tools covering scene management, GameObjects, components, materials, prefabs, menu execution, test running, and console logs. Includes bridge health probing, config validation, and automatic reconnection after editor restarts.
    2,155 npm
    MIT
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    Enables AI agents and streamers to monitor and control Oxygen Not Included gameplay through MCP, including world editing, colony alerts, building orders, navigation, dupe management, and game speed control.
    MIT
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    Hosts the KnowUsWell friendship quiz in conversations, scoring 16 behavior questions into four-letter roles and combining two roles into one of 16 pair types with shared result links.
    47 npm
    MIT
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    Lets a coding agent drive a live GTA San Andreas 1.0 US process to read and write game state, spawn vehicles and peds, set up scenarios, capture screenshots, poke memory, and invoke any SCM opcode. It also hot-reloads ASI plugins under development without restarting the game, turning minute-long test cycles into seconds.
    MIT