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  • A
    license
    A
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    maintenance
    Enables safe, repeatable preparation of game characters in Blender through high-level MCP tools for validation, import, normalization, action renaming, and GLB export, with dry-run by default and loopback-only security.
    9
    MIT
  • A
    license
    Not graded
    quality
    C
    maintenance
    An MCP server for AI-driven Blender↔Unreal Engine bridge, providing 62 tools for 3D modeling, scene validation, and asset transfer across both engines.
    1
    MIT
  • A
    license
    B
    quality
    C
    maintenance
    Enables AI agents to procedurally design and render stylized 2:1 dimetric isometric game assets in Blender, including NPR cel-shaded scenes, modular tilesets, 8-angle avatar turnarounds, and mathematically exact subpixel collision diamonds, with turnkey engine manifests for Phaser, Godot 4, and retro web games.
    10
    Apache 2.0
  • A
    license
    B
    quality
    A
    maintenance
    Enables AI clients to control background Blender jobs over stdio so they can inspect a 3D character or companion model, calibrate its anatomy and named bones, bake and export animation, and numerically verify the persisted GLB for playback review. Includes a CLI, models and workspaces that stay local unless explicitly shared.
    9
    MIT
  • A
    license
    B
    quality
    C
    maintenance
    Enables MCP-capable coding agents to act as a deterministic technical art director and multi-engine pipeline builder, locking AI-generated 2D/2.5D game assets to consistent camera angles, palettes, rigs, atlases, and exports across Blender, ComfyUI, UniRig, LibreSprite, Godot 4, Unity, and Unreal Engine 5.
    24
    MIT
  • A
    license
    C
    quality
    B
    maintenance
    Enables AI clients to track first-person weapon bugs as measurable cases, run a game's own probe to gather metrics and screenshots, and compare candidate fixes against a baseline before a change is approved. It also reads posed weapon parts dumps, rebuilds animation clips in Blender, and validates probe contracts.
    67
    2
    MIT
  • A
    license
    Not graded
    quality
    A
    maintenance
    A local MCP server that lets coding agents turn conversational prompts into deterministic, re-runnable recipes for 3D objects, walkable worlds, and playable games, all stored on your own disk without API keys or cloud rendering. Those recipes can be edited in place and exported to the browser, Godot, Unity, Unreal, Blender, glTF/OpenUSD, or print-ready STL and 3MF at true scale.
    4
    Apache 2.0
  • A
    license
    Not graded
    quality
    A
    maintenance
    Enables compatible AI clients to connect locally to inspect conversion reports, select meshes, provide bone maps, and assist with Blender/Unity repairs for avatar preparation and VRChat handoff.
    MIT