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    Enables two LLMs to play Tic-Tac-Toe against each other autonomously using a shared tool and an SSE relay. The server facilitates agent-to-agent communication by holding tool responses until the opponent makes a move, managing the game state in real-time.
    1
    Apache 2.0
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    MCP server to remotely monitor and control a Windows PC running World of Warships via Tailscale, enabling status checks, screenshots, game launch, and calibrated menu workflows with safety limits.
    MIT
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    Enables agents to control and observe a Minecraft client through tools for state, entities, commands, chat, recording, waiting, and event replay, bridging any agent runtime to the game.
    MIT
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    An MCP server for AI-driven Blender↔Unreal Engine bridge, providing 62 tools for 3D modeling, scene validation, and asset transfer across both engines.
    1
    MIT
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    Connects Claude directly to Roblox Studio for building UI, editing scripts, running code, playtesting, and viewing the game in real-time.
    16 npm
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    MIT
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    Drives Unreal Engine 5 from any AI assistant by exposing the open editor as MCP tools over Unreal's built-in Remote Control API, so users can spawn, list, move, and delete actors, search assets, and read or write properties through natural language. No custom plugin or in-engine code is required, and it includes a raw function-call tool plus batch execution for arbitrary BlueprintCallable functions.
    MIT
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    Lets MCP clients control a PlayStation 5 over Remote Play by viewing the screen, pressing buttons, typing, waking or powering off the console, and searching PSN libraries and the PlayStation Store.
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    Enables Claude to query Sleeper's public fantasy football API over Streamable HTTP, covering leagues, rosters, drafts, matchups, player stats, trends, and player search. Roster data keeps IR (reserve) and taxi players distinct and enriched with player names, positions, teams, and statuses.
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    Enables AI clients to control background Blender jobs over stdio so they can inspect a 3D character or companion model, calibrate its anatomy and named bones, bake and export animation, and numerically verify the persisted GLB for playback review. Includes a CLI, models and workspaces that stay local unless explicitly shared.
    9
    MIT
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    This MCP server allows AI assistants to control the Godot editor and running games, enabling scene creation, script editing, input simulation, and gameplay testing through 174 tools.
    100
    243 npm
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    MIT
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    Gives MCP-capable agents programmatic control over an Obsidian-based Atlas VTT tabletop setup: browsing token and map libraries, revealing images on the player window, reading and safely changing settings, running allow-listed commands, and querying the live Fantasy Statblocks bestiary. Everything runs locally over the Local REST API's MCP endpoint with bearer-key authentication.
    1
    MIT
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    Lets Claude act inside a Foundry VTT world through OAuth-secured MCP over HTTPS, reading and sending chat, rolling dice, looking up actors, scenes, tokens, combat and journals, moving tokens, and driving the Lythara Survey Sheet map module.
    MIT
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    Enables any local MCP agent host to observe and operate a real Stardew Valley game through 28 tools covering world snapshots, screenshots, movement, inventory, menus, buying/shipping, containers, crafting, placing, fishing, combat and save loading. Writes run only through normal in-game flows under a single-writer control lease with ledger-based idempotency, epoch invalidation, fail-safe release on disconnect, and human takeover via web console or hotkey.
    MIT
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    Enables AI agents to read and control Command: Modern Operations scenarios locally via MCP tools, supporting real-time battle assessment, task planning, and scenario editing.
    10
    MIT
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    Enables an AI agent to play RPG Maker MV games by reading structured game state — tiles, events, dialogue, menus and battle windows — and by pressing buttons through tools like walk, go_to, talk_to, select and battle. It works entirely without screenshots or a vision model, and supports long sessions with checkpoints and persistent notes.
    2
    MIT
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    Enables AI agents to inspect and modify running Flash SWF files through a patched Ruffle player, including getting/setting display object properties, calling methods, and editing SharedObject data without reloading.
    MIT
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    Enables an MCP agent to observe and command Slay the Spire 2 game state via HTTP, and optionally autopilot combat with a local deterministic policy, without LLM in the critical path.
    MIT