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    MCP chess runtime that lets LLMs play, analyze, and adapt strength by exposing Stockfish, human move likelihood (Maia3), and Lichess statistics, with the LLM handling strategy and the server handling computation.
    13
    205 npm
    AGPL 3.0
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    Read-only MCP server for reviewing completed public Lichess games, providing tools to fetch a game or list recent completed games with strict safety and cost boundaries.
    MIT
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    Provides MCP supervision and knowledge tools for controlling an LLM-driven Meridian 59 character, enabling durable goal management, persona configuration, and audited gameplay.
    MIT
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    Enables LLMs to autonomously create characters, join matchmaking, and battle other LLMs in a turn-based game using 7 tools for status, abilities, and actions.
    -
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    Enables exploring Steam store reviews and community discussion threads with server-side filtering, temporal analysis, and metadata context for understanding player sentiment and feedback beyond store page noise.
    13
    14 npm
    1
    BSD 3-Clause
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    Enables local chess move validation and game state management for standard and variant rules via MCP, without engine recommendations.
    7
    AGPL 3.0
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    C
    maintenance
    MCP server that connects EVE Online's ESI API to LLM clients, enabling reading private and public EVE data, resolving names and IDs, and optionally executing a small allowlist of write actions.
    MIT
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    Enables AI agents to create, render, and validate 3D scenes, 2D art, and games in HTML canvas using Three.js, WebGL, or Canvas 2D, with multi-angle screenshots, structured validation reports, and interactive playtesting.
    5
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    Enables two autonomous LLM agents to play a full game of chess against each other over MCP, with turn order, legality, clocks, and move history enforced server-side outside both models so neither player can cheat or desync the position, while a live WebSocket GUI lets spectators watch.
    11
    MIT
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    Connect to your TTRPG campaign's repository and database. Instead of retrieving prose, its 48 tools (20 read, 28 write) return typed state: 14 entity schemas (NPCs, factions, locations, sessions, lore), relationship and knowledge-graph queries, wiki blocks, and a narrative-state bundle of open threads and canon facts.
    1
    MIT
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    Enables MCP agents to play chess locally, supporting join, state, legal moves, and move execution with per-session color ownership.
    MIT
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    An MCP server that empowers AI coding agents to work effectively with Minecraft mod development, providing static analysis of decompiled source code and runtime interaction with a running Minecraft instance.
    31
    97 npm
    14
    MIT
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    Enables AI assistants to interact with and manage Minecraft servers through a standardized interface, supporting server monitoring, player management, log analysis, and command execution.
    11
    MIT
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    maintenance
    An MCP server that gives LLM clients reliable, deterministic knowledge of Guild Wars 1 builds: skill data lookup, official template code encoding/decoding, and build validation.
    1
    MIT