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    MCP server for RetroArch via its Network Control Interface. Drive any libretro core — read/write memory, save/load state, screenshot, pause/frame-advance/reset — across NES, SNES, Genesis, N64, GBA, PS1 and more.
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    MIT
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    An MCP server that exposes PPSSPP — the PlayStation Portable emulator — to any MCP-compatible client (Claude Desktop, Claude Code, etc.) via PPSSPP's built-in WebSocket debugger interface. Read and write PSP memory, drive games with button input, capture screenshots, set CPU breakpoints, inspect MIPS Allegrex registers — all through a clean tool interface. No bridge plugin needed; PPSSPP's debugg
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    MIT
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    An MCP server for controlling RetroArch via its Network Control Interface, enabling memory read/write, save states, screenshots, emulator control, and gamepad input through the Network RetroPad protocol.
    22
    MIT
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    Enables managing visual novel lists on VNDB.org through natural language, including search, adding ratings and notes, changing statuses, and viewing user lists.
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    ISC
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    Enables Claude to interact with LifeUp Cloud API on your local network for task management, achievements, and user information. Supports 20 tools including creating, editing, and querying tasks, achievements, and shop items.
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    Provides comprehensive TRPG dice rolling functionality including standard notation, advantage/disadvantage mechanics, and success-counting dice pools. It enables users to perform complex dice logic and track roll history through an MCP-compliant interface.
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    MIT
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    Connects Claude to Lichess for playing chess games, analyzing positions with Stockfish cloud evaluation, and solving puzzles. Supports real-time gameplay including moves, challenges, draw offers, and accessing user profiles and game history.
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    MIT
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    Enables any MCP client to search, browse, download, and manage Nexus Mods content—games, mods, files, comments, collections, and user preferences—through a unified REST and GraphQL interface with caching and OAuth2 support.
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    MIT
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    Provides access to Marvel Rivals game data including hero information, abilities, skins, achievements, items, maps, and player profiles through a standardized interface.
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    MIT
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    Enables AI assistants to interact with the Godot game engine by launching the editor, running projects, capturing debug output, managing scenes and nodes, and controlling project execution through a standardized interface.
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