A local MCP server for the Windows version of Sky: Children of the Light that enables AI clients to read validated game windows, perform local OCR, and send limited game keystrokes or chat text when explicitly permitted.
An MCP server that lets Claude control a Minecraft bot with 40+ actions including movement, combat, crafting, and inventory management. Built on Mineflayer, it supports Microsoft authentication, pathfinding, and auto-reconnect.
Diablo II Resurrected modding toolkit — character builder, mod build/deploy pipeline, save inspector, CASC reader, and MCP server for Claude/Codex/AI integration. Linux/Steam Deck.
Lets AI assistants control the physical Return to Dark Tower board game tower via Bluetooth, enabling connection, calibration, sound, lights, drum rotation, seal breaking, and game sequences through natural language.
Enables two LLMs to play Tic-Tac-Toe against each other autonomously using a shared tool and an SSE relay. The server facilitates agent-to-agent communication by holding tool responses until the opponent makes a move, managing the game state in real-time.
Enables exploring Steam store reviews and community discussion threads with server-side filtering, temporal analysis, and metadata context for understanding player sentiment and feedback beyond store page noise.
An MCP-based trivia game server where AI creates rounds with two true statements and one false 'twist' about various topics, letting players guess which statement is false.
Enables solving crossword puzzles by loading grid and clue files, registering candidate words, checking consistency, and rendering final solutions. Supports Japanese crosswords with automated solving capabilities through natural language interaction.
Provides full class documentation for the Binding of Isaac modding API, enabling AI assistants to access complete class pages with methods, enums, and tutorials to avoid hallucination.
MCP server that lets AI agents fully manage Minehut Minecraft servers via Playwright browser automation and REST API tools, including server control, console commands, logs, and UI interactions.
Enables MCP client agents to play the classic Minesweeper game by connecting to a separate Minesweeper game server. Provides tools for starting games, revealing cells, and placing flags through natural language interactions.
Enables AI models to play the game Peggle by capturing the primary monitor's screen and simulating mouse clicks. It provides tools for visual analysis and coordinate-based interaction to automate gameplay.
Enables LLMs to control a Minecraft bot through the Mineflayer API, allowing for tasks like building, mining, and inventory management via natural language. It supports complex interactions including coordinate-based movement, block manipulation, and real-time game chat.
Connects LLMs to Phaser Editor v5 to facilitate the management of game scenes, assets, and tilemaps. It enables developers to create, modify, and inspect game content within the editor's environment through natural language interactions.
Enables AI models to develop and automate RPG Maker MZ projects by creating maps, events, and plugins through natural language commands. It provides comprehensive tools for database management, asset integrity checks, and direct map tile manipulation.
Enables AI agents to play crypto prediction games on BattleGrid by managing accounts, submitting entries, and accessing market data through MCP tools and prompts.