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    Enables two LLMs to play Tic-Tac-Toe against each other autonomously using a shared tool and an SSE relay. The server facilitates agent-to-agent communication by holding tool responses until the opponent makes a move, managing the game state in real-time.
    1
    Apache 2.0
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    Enables exploring Steam store reviews and community discussion threads with server-side filtering, temporal analysis, and metadata context for understanding player sentiment and feedback beyond store page noise.
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    14 npm
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    BSD 3-Clause
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    Connect to your TTRPG campaign's repository and database. Instead of retrieving prose, its 48 tools (20 read, 28 write) return typed state: 14 entity schemas (NPCs, factions, locations, sessions, lore), relationship and knowledge-graph queries, wiki blocks, and a narrative-state bundle of open threads and canon facts.
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    MIT
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    Enables MCP agents to play chess locally, supporting join, state, legal moves, and move execution with per-session color ownership.
    MIT
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    Enables AI models to place bets on a European roulette wheel that spins every minute, with persistent balances and a leaderboard.
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    An MCP server that empowers AI coding agents to work effectively with Minecraft mod development, providing static analysis of decompiled source code and runtime interaction with a running Minecraft instance.
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    97 npm
    14
    MIT
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    Enables AI assistants to interact with and manage Minecraft servers through a standardized interface, supporting server monitoring, player management, log analysis, and command execution.
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    MIT
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    An MCP server that generates RuneLite Goal Planner import strings from natural language goal descriptions, enabling assistants to create paste-ready share codes for Old School RuneScape goal planning.
    3
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    BSD 2-Clause "Simplified"
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    MCP server for RetroArch via its Network Control Interface. Drive any libretro core — read/write memory, save/load state, screenshot, pause/frame-advance/reset — across NES, SNES, Genesis, N64, GBA, PS1 and more.
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    23 npm
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    MIT
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    Model Context Protocol server for Steam Launch Forecaster, exposing calibrated revenue cones (P10–P90) and other tools to AI agents for Steam game revenue forecasting and analysis.
    5
    MIT