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    Enables exploring Steam store reviews and community discussion threads with server-side filtering, temporal analysis, and metadata context for understanding player sentiment and feedback beyond store page noise.
    25
    1
    BSD 3-Clause
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    Enables AI assistants to interact with and manage Minecraft servers through a standardized interface, supporting server monitoring, player management, log analysis, and command execution.
    11
    MIT
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    Connects Claude to Lichess for playing chess games, analyzing positions with Stockfish cloud evaluation, and solving puzzles. Supports real-time gameplay including moves, challenges, draw offers, and accessing user profiles and game history.
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    22
    MIT
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    Enables Large Language Models to play chess agentically with real-time HTML board visualization and a hybrid AI engine featuring ten difficulty levels. It supports interactive games between users and agents, including a web dashboard to monitor active matches.
    4
    MIT
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    A Model Context Protocol server for querying and analyzing double-color ball (双色球) lottery historical data from 2013 to present, offering tools for data retrieval, statistical analysis, and reference number generation.
    7
    4
    MIT
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    A read-only MCP server that serves live HayDay game data (crops, products, animals, machines, level unlocks) for AI agents to help plan your farm without interacting with the game itself.
    11
    MIT
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    An enhanced MCP server for interacting with the Godot game engine, enabling AI assistants to launch the editor, run projects, manage scenes and nodes, and handle scripts.
    16
    MIT
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    An MCP server that provides Claude with direct access to EVE Online character data, market prices, killboard intelligence, wiki knowledge, and game mechanics. It enables natural language interaction for checking skills, analyzing fittings, setting in-game destinations, and accessing real-time EVE Online information.
    37
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    An MCP server for Godot game development that provides 45 tools for reading, analyzing, and editing projects. It enables users to manage scene trees, navigate GDScript symbols, and interact with the Godot runtime for debugging and state capture.
    52
    MIT