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  • A
    license
    Not graded
    quality
    D
    maintenance
    Enables AI models to place bets on a European roulette wheel that spins every minute, with persistent balances and a leaderboard.
    ISC
  • A
    license
    Not graded
    quality
    A
    maintenance
    MCP server for Pokémon battle advising: provides type matchups, damage calculation, party analysis, and move/ability data for AI agents like Claude Code and Codex.
    22
    MIT
  • A
    license
    Not graded
    quality
    C
    maintenance
    Enables MCP-compatible AI clients to inspect Godot project and editor state, observe opted-in running scenes, manage processes, and apply permission-scoped guarded edits. It starts read-only and exposes additional capabilities only through explicit command-line flags.
    Apache 2.0
  • A
    license
    Not graded
    quality
    C
    maintenance
    Provides Yu-Gi-Oh! card data, banlist, deck management, OCG rules engine, duel simulation, replay analysis, and YGOPro2 bridge for AI agents via MCP.
    4
    BSD Zero Clause
  • A
    license
    A
    quality
    B
    maintenance
    Enables Dot/Codex hosts to read the game's authoring specifications and validate fighter manifests and asset packages with real WebP, hash, frame, and profile checks. It provides local MCP tools for creating and checking JSON-based fighter packages without uploading or registering them.
    2
    MIT
  • A
    license
    Not graded
    quality
    C
    maintenance
    Enables MCP-capable AI clients to control a Minecraft bot in a Java world, providing tools for movement, observation, inventory, chat, crafting, mining, and placing.
    4
    MIT
  • A
    license
    Not graded
    quality
    B
    maintenance
    Provides external AI agents with reliable, observable tools to inspect, navigate, and act in a Minecraft world, enabling autonomous playthroughs such as beating the game.
    9
    MIT
  • A
    license
    Not graded
    quality
    A
    maintenance
    Enables an AI agent to play RPG Maker MV games by reading structured game state — tiles, events, dialogue, menus and battle windows — and by pressing buttons through tools like walk, go_to, talk_to, select and battle. It works entirely without screenshots or a vision model, and supports long sessions with checkpoints and persistent notes.
    MIT
  • A
    license
    Not graded
    quality
    A
    maintenance
    Enables MCP clients to drive an installed Path of Building (PoE2) through the full pob command set as tools, allowing agents to read and modify builds, run calculations, search trade, and highlight locations in the PoB interface without modifying it.
    MIT
  • A
    license
    Not graded
    quality
    A
    maintenance
    Enables AI agents to programmatically create and manage LetsGal Studio visual novel projects via a story DSL, supporting project initialization, story compilation, dialogue/narration addition, validation, and asset registration through MCP tools.
    5
    MIT
  • A
    license
    Not graded
    quality
    C
    maintenance
    Enables a player to investigate and solve a voice-only murder mystery through an MCP client by searching locations, examining evidence, questioning suspects, reviewing notes, and making a confirmed accusation. The AI assistant never receives the solution before a valid accusation is committed.
    MIT
  • A
    license
    Not graded
    quality
    B
    maintenance
    Enables AI coding agents to create, draw, and refine Aseprite documents through deterministic canvas, layer, frame, tag, and palette tools, with pixel analyzers, style validation, and preview/diff visual feedback. It also supports spritesheet and animated GIF export, producing multi-layer game-ready assets.
    1
    MIT