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    MCP server for Unreal Engine 5, built into the editor: 2,000+ tools that let AI agents like Claude Code create and edit Blueprints, materials, levels, Niagara and animation, with every change read back and verified.
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    An MCP server that exposes PPSSPP — the PlayStation Portable emulator — to any MCP-compatible client (Claude Desktop, Claude Code, etc.) via PPSSPP's built-in WebSocket debugger interface. Read and write PSP memory, drive games with button input, capture screenshots, set CPU breakpoints, inspect MIPS Allegrex registers — all through a clean tool interface. No bridge plugin needed; PPSSPP's debugg
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    Gamifies your development environment with authentic Quake 3 Arena achievement sounds and dual voice announcers. Triggers motivational audio feedback for coding milestones like streaks, perfect implementations, and team events with customizable volume and voice pack controls.
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    Enables Claude Code to fetch a public Dota 2 match from OpenDota and return a coaching-report-ready JSON summary covering laning, farming, deaths, itemization, objectives, teamfights, benchmark percentiles, skill build, damage sources, and rune control, with optional deep-dives on a specified player.
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    Official MCP server for Scorezilla (leaderboards for games). Your AI coding assistant can bootstrap a leaderboard, inspect games and boards, read top-N standings, and paste ready-to-run SDK integration code — without leaving the editor.
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    An MCP server for Dolphin (GameCube + Wii) — drives memory r/w, controller input (GameCube + Wii Remote), pause/resume/reset, savestates, and frame advance from MCP-compatible clients (Claude Desktop, Claude Code, etc.).
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    Exposes Steam Web API tools as MCP resources for Claude Code, Claude Desktop, and Gemini CLI, enabling profile lookups, game searches, achievement tracking, and more.
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    An MCP server that empowers AI coding agents to work effectively with Minecraft mod development, providing static analysis of decompiled source code and runtime interaction with a running Minecraft instance.
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    A read-only server that lets Claude Code or Codex search for games and retrieve their HowLongToBeat completion times, including main story, main plus extras, and completionist estimates. It also returns per-game details such as descriptions, platforms, and images when requested, without needing a HowLongToBeat account or API key.
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    Enables MCP clients like Claude Code, Claude Desktop and Cursor to search a StarCraft II knowledge base, upload replays, and get AI Coach reports on games. Users can also ask follow-up questions about a coached replay, with mineral costs gated behind explicit confirmation.
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    An MCP server that gives AI coding assistants access to the World of Warcraft addon API documentation, FrameXML/AddOn UI source code, and the Warcraft Wiki across all four client flavors.
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    Enables AI agents to connect to one or more running Roblox game clients to execute Lua code, decompile and search scripts, browse instances with CSS-like selectors, intercept and block remotes, drive GUIs, and capture screenshots through a local dashboard and bridge.
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