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    An MCP server that lets Claude control a Minecraft bot with 40+ actions including movement, combat, crafting, and inventory management. Built on Mineflayer, it supports Microsoft authentication, pathfinding, and auto-reconnect.
    3
    MIT
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    A
    maintenance
    A source-preserving MCP server for coding agents working on Hearts of Iron IV mods, combining focus tree, GUI, and map tools with transaction safety.
    2,532
    5
    Apache 2.0
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    Enables exploring Steam store reviews and community discussion threads with server-side filtering, temporal analysis, and metadata context for understanding player sentiment and feedback beyond store page noise.
    29
    1
    BSD 3-Clause
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    Enables MCP agents to play chess locally, supporting join, state, legal moves, and move execution with per-session color ownership.
    MIT
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    Enables solving crossword puzzles by loading grid and clue files, registering candidate words, checking consistency, and rendering final solutions. Supports Japanese crosswords with automated solving capabilities through natural language interaction.
    5
    4
    MIT
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    A
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    C
    maintenance
    A search-first MCP server that queries multiple public asset sources and optional local libraries for game development, unifying results with Chinese keyword expansion, license normalization, and cursor pagination.
    4
    MIT
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    license
    A
    quality
    B
    maintenance
    MCP server for Valve's Steam that enables querying game libraries, player profiles, achievements, friends, store listings, Workshop items, and current player counts. Provides 14 tools across 5 categories with a React dashboard and REST bridge.
    14
    1
    MIT
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    license
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    Enables Large Language Models to play chess agentically with real-time HTML board visualization and a hybrid AI engine featuring ten difficulty levels. It supports interactive games between users and agents, including a web dashboard to monitor active matches.
    4
    MIT
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    Enables random selection tools including lottery drawing from option lists, dice rolling with customizable sides and counts, and coin flipping. Supports both single and multiple draws with duplicate control options.
    3
    2
    -
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    MCP server for controlling the Unity Editor from AI clients. 140+ tools for scenes, GameObjects, components, assets, Shader Graph, PlayTest DSL, screenshots with visual diff, batch operations with Undo rollback, and in-editor chat. Token-efficient plain-text protocol.
    36
    29
    MIT