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    Enables AI assistants to discover and invoke read-only EVE Online ESI API endpoints, retrieve public and character data with automatic OAuth, and turn that context into practical adventure plans.
    3
    171 npm
    1
    AGPL 3.0
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    Enables interaction with EVE Online data through the MCP protocol using the ESI API.
    AGPL 3.0
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    Exposes the Porn Game Online directory knowledge surface including scope, FAQ, and official links to MCP clients like Claude Desktop, Cursor, Windsurf, and Continue. Read-only, no API keys required.
    MIT
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    Enables querying Project SEKAI game data, including cards, characters, events, music, and gacha, through a unified MCP endpoint with extensible skill modules.
    21 npm
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    An MCP (Model Context Protocol) server that provides OSINT (Open Source Intelligence) capabilities for EVE Online using multiple APIs including ESI, EveWho, and zKillboard. This server allows AI assistants to gather comprehensive intelligence on EVE Online characters, corporations, and alliances by
    3
    13
    MIT
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    Enables AI agents to play Disney Lorcana TCG matches over MCP, with tools for card search, deck validation, match creation, state observation, legal actions, and moves. Supports AI-vs-AI play and a live spectator board.
    MIT
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    Enables MCP-compatible AI clients to inspect Godot project and editor state, observe opted-in running scenes, manage processes, and apply permission-scoped guarded edits. It starts read-only and exposes additional capabilities only through explicit command-line flags.
    Apache 2.0
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    An MCP server for EVE Online that provides EVE Server Time (EST) information and downtime calculations. EVE Server Time (EST) is identical to UTC and is the standard time used across all EVE Online servers. This server provides current EST time and calculates time remaining until the next daily ser
    1
    3
    MIT
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    An MCP server that provides Claude with direct access to EVE Online character data, market prices, killboard intelligence, wiki knowledge, and game mechanics. It enables natural language interaction for checking skills, analyzing fittings, setting in-game destinations, and accessing real-time EVE Online information.
    37
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    Enables exploring Steam store reviews and community discussion threads with server-side filtering, temporal analysis, and metadata context for understanding player sentiment and feedback beyond store page noise.
    13
    14 npm
    1
    BSD 3-Clause
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    Connect to your TTRPG campaign's repository and database. Instead of retrieving prose, its 48 tools (20 read, 28 write) return typed state: 14 entity schemas (NPCs, factions, locations, sessions, lore), relationship and knowledge-graph queries, wiki blocks, and a narrative-state bundle of open threads and canon facts.
    1
    MIT