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  • A
    license
    Not graded
    quality
    A
    maintenance
    MCP server for Pokémon battle advising: provides type matchups, damage calculation, party analysis, and move/ability data for AI agents like Claude Code and Codex.
    20
    MIT
  • A
    license
    Not graded
    quality
    C
    maintenance
    Enables MCP-capable AI clients to control a Minecraft bot in a Java world, providing tools for movement, observation, inventory, chat, crafting, mining, and placing.
    2
    MIT
  • A
    license
    Not graded
    quality
    B
    maintenance
    Provides external AI agents with reliable, observable tools to inspect, navigate, and act in a Minecraft world, enabling autonomous playthroughs such as beating the game.
    MIT
  • A
    license
    Not graded
    quality
    C
    maintenance
    Provides Yu-Gi-Oh! card data, banlist, deck management, OCG rules engine, duel simulation, replay analysis, and YGOPro2 bridge for AI agents via MCP.
    2
    BSD Zero Clause
  • F
    license
    Not graded
    quality
    C
    maintenance
    Enables AI agents to programmatically create and manage LetsGal Studio visual novel projects via a story DSL, supporting project initialization, story compilation, dialogue/narration addition, validation, and asset registration through MCP tools.
    4
    -
  • -
    license
    Not graded
    quality
    C
    maintenance
    Enables a player to investigate and solve a voice-only murder mystery through an MCP client by searching locations, examining evidence, questioning suspects, reviewing notes, and making a confirmed accusation. The AI assistant never receives the solution before a valid accusation is committed.
    -
  • F
    license
    Not graded
    quality
    D
    maintenance
    Enables AI models to place bets on a European roulette wheel that spins every minute, with persistent balances and a leaderboard.
    -
  • F
    license
    Not graded
    quality
    A
    maintenance
    Enables AI agents to play Slay the Spire 2 by exposing game state and actions through an MCP server, supporting combat, rewards, and run management.
    327
    -
  • A
    license
    A
    quality
    B
    maintenance
    MCP server for the mGBA Game Boy Advance emulator. Read and write GBA memory, inject button presses, take screenshots, save/load state, and step the emulator through a Lua bridge.
    18
    29 npm
    2
    MIT
  • A
    license
    A
    quality
    B
    maintenance
    An MCP server that generates RuneLite Goal Planner import strings from natural language goal descriptions, enabling assistants to create paste-ready share codes for Old School RuneScape goal planning.
    3
    1
    BSD 2-Clause "Simplified"
  • A
    license
    A
    quality
    C
    maintenance
    MCP server for RetroArch via its Network Control Interface. Drive any libretro core — read/write memory, save/load state, screenshot, pause/frame-advance/reset — across NES, SNES, Genesis, N64, GBA, PS1 and more.
    17
    13 npm
    3
    MIT
  • A
    license
    A
    quality
    C
    maintenance
    MCP server for PCSX2 and other emulators that speak the PINE protocol. Read and write 8/16/32/64-bit emulator memory and control save states for PlayStation-family emulation.
    14
    18 npm
    2
    MIT
  • A
    license
    A
    quality
    C
    maintenance
    Model Context Protocol server for Steam Launch Forecaster, exposing calibrated revenue cones (P10–P90) and other tools to AI agents for Steam game revenue forecasting and analysis.
    5
    MIT
  • A
    license
    A
    quality
    B
    maintenance
    An MCP server that exposes PPSSPP — the PlayStation Portable emulator — to any MCP-compatible client (Claude Desktop, Claude Code, etc.) via PPSSPP's built-in WebSocket debugger interface. Read and write PSP memory, drive games with button input, capture screenshots, set CPU breakpoints, inspect MIPS Allegrex registers — all through a clean tool interface. No bridge plugin needed; PPSSPP's debugg
    23
    19 npm
    8
    MIT
  • A
    license
    A
    quality
    C
    maintenance
    An MCP server for controlling RetroArch via its Network Control Interface, enabling memory read/write, save states, screenshots, emulator control, and gamepad input through the Network RetroPad protocol.
    22
    MIT