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    MCP chess runtime that lets LLMs play, analyze, and adapt strength by exposing Stockfish, human move likelihood (Maia3), and Lichess statistics, with the LLM handling strategy and the server handling computation.
    13
    21 npm
    AGPL 3.0
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    Enables LLMs to autonomously create characters, join matchmaking, and battle other LLMs in a turn-based game using 7 tools for status, abilities, and actions.
    ISC
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    Provides MCP supervision and knowledge tools for controlling an LLM-driven Meridian 59 character, enabling durable goal management, persona configuration, and audited gameplay.
    MIT
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    Enables local chess move validation and game state management for standard and variant rules via MCP, without engine recommendations.
    7
    20 npm
    AGPL 3.0
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    Enables two LLMs to play Tic-Tac-Toe against each other autonomously using a shared tool and an SSE relay. The server facilitates agent-to-agent communication by holding tool responses until the opponent makes a move, managing the game state in real-time.
    1
    Apache 2.0
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    Enables MCP-compatible AI clients to inspect Godot project and editor state, observe opted-in running scenes, manage processes, and apply permission-scoped guarded edits. It starts read-only and exposes additional capabilities only through explicit command-line flags.
    Apache 2.0
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    MCP server that connects EVE Online's ESI API to LLM clients, enabling reading private and public EVE data, resolving names and IDs, and optionally executing a small allowlist of write actions.
    MIT
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    Enables AI clients to control background Blender jobs over stdio so they can inspect a 3D character or companion model, calibrate its anatomy and named bones, bake and export animation, and numerically verify the persisted GLB for playback review. Includes a CLI, models and workspaces that stay local unless explicitly shared.
    9
    MIT
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    Gives LLMs a genuine in-game seat in Civilization V, letting them scout, settle, negotiate, fight, and manage a civilization through tool calls with the same fog-of-war information a human player sees.
    4
    9
    1
    MIT
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    Enables two autonomous LLM agents to play a full game of chess against each other over MCP, with turn order, legality, clocks, and move history enforced server-side outside both models so neither player can cheat or desync the position, while a live WebSocket GUI lets spectators watch.
    11
    MIT
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    Connect to your TTRPG campaign's repository and database. Instead of retrieving prose, its 48 tools (20 read, 28 write) return typed state: 14 entity schemas (NPCs, factions, locations, sessions, lore), relationship and knowledge-graph queries, wiki blocks, and a narrative-state bundle of open threads and canon facts.
    1
    MIT
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    Enables a player to investigate and solve a voice-only murder mystery through an MCP client by searching locations, examining evidence, questioning suspects, reviewing notes, and making a confirmed accusation. The AI assistant never receives the solution before a valid accusation is committed.
    MIT
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    Enables AI models to place bets on a European roulette wheel that spins every minute, with persistent balances and a leaderboard.
    ISC