Skip to main content
Glama
84,527 servers. Updated

Matching MCP tools:

Matching MCP Connectors:

"Information about EVE Online game" matching MCP servers:

GET /v1/servers – MCP directory API reference
  • A
    license
    A
    quality
    A
    maintenance
    Enables AI assistants to discover and invoke read-only EVE Online ESI API endpoints, retrieve public and character data with automatic OAuth, and turn that context into practical adventure plans.
    3
    1,070
    AGPL 3.0
  • A
    license
    Not graded
    quality
    C
    maintenance
    Enables interaction with EVE Online data through the MCP protocol using the ESI API.
    AGPL 3.0
  • A
    license
    A
    quality
    D
    maintenance
    An MCP (Model Context Protocol) server that provides OSINT (Open Source Intelligence) capabilities for EVE Online using multiple APIs including ESI, EveWho, and zKillboard. This server allows AI assistants to gather comprehensive intelligence on EVE Online characters, corporations, and alliances by
    3
    13
    MIT
  • A
    license
    A
    quality
    D
    maintenance
    An MCP server for EVE Online that provides EVE Server Time (EST) information and downtime calculations. EVE Server Time (EST) is identical to UTC and is the standard time used across all EVE Online servers. This server provides current EST time and calculates time remaining until the next daily ser
    1
    3
    MIT
  • A
    license
    A
    quality
    B
    maintenance
    Enables AI agents to search EVE Online items, validate ship fits against fitting limits, compute combat stats like DPS and EHP, and retrieve Jita market prices.
    4
    MIT
  • F
    license
    A
    quality
    Not graded
    maintenance
    An MCP server that provides Claude with direct access to EVE Online character data, market prices, killboard intelligence, wiki knowledge, and game mechanics. It enables natural language interaction for checking skills, analyzing fittings, setting in-game destinations, and accessing real-time EVE Online information.
    37
    -
  • F
    license
    A
    quality
    B
    maintenance
    MCP server providing read-only access to Eve Online's Static Data Export (SDE), including ship stats, module attributes, universe data, blueprints, and more. Enables queries via tools like search_types, get_type, and compare_types.
    17
    -
  • A
    license
    Not graded
    quality
    C
    maintenance
    Exposes the Porn Game Online directory knowledge surface including scope, FAQ, and official links to MCP clients like Claude Desktop, Cursor, Windsurf, and Continue. Read-only, no API keys required.
    MIT
  • A
    license
    Not graded
    quality
    C
    maintenance
    MCP server that connects EVE Online's ESI API to LLM clients, enabling reading private and public EVE data, resolving names and IDs, and optionally executing a small allowlist of write actions.
    MIT
  • F
    license
    A
    quality
    C
    maintenance
    Lets Claude join a real match of the shooting game as the second player and play it through a live browser, reading the arena and sending actual keyboard inputs to move and shoot.
    6
    -
  • A
    license
    A
    quality
    C
    maintenance
    MCP server for playing the Imposter Game (Spyfall alternative) with AI as host. Provides tools to get categories and generate game words with secret roles.
    2
    11
    MIT
  • A
    license
    B
    quality
    D
    maintenance
    An idle dungeon crawler game playable through conversation, featuring equipment collection, time-based dungeon exploration, auto-battles, random events, and encrypted local save data.
    15
    MIT
  • A
    license
    Not graded
    quality
    D
    maintenance
    Enables creation and management of structured game worlds for text adventures and RPGs with character creation, world generation, and natural language interaction through AI integration.
    1
    MIT
  • A
    license
    Not graded
    quality
    D
    maintenance
    Enables LLM-driven text game state management by exposing MCP tools for managing players, locations, items, entities, and abstract concepts.
    MIT