A local MCP server for the Windows version of Sky: Children of the Light that enables AI clients to read validated game windows, perform local OCR, and send limited game keystrokes or chat text when explicitly permitted.
An MCP-based trivia game server where AI creates rounds with two true statements and one false 'twist' about various topics, letting players guess which statement is false.
MCP server that lets ChatGPT or Codex control and inspect an X-Plane flight simulator through natural language, including reading/writing DataRefs, executing commands, and relocating the aircraft.
Enables two LLMs to play Tic-Tac-Toe against each other autonomously using a shared tool and an SSE relay. The server facilitates agent-to-agent communication by holding tool responses until the opponent makes a move, managing the game state in real-time.
Lets AI assistants control the physical Return to Dark Tower board game tower via Bluetooth, enabling connection, calibration, sound, lights, drum rotation, seal breaking, and game sequences through natural language.
An MCP server that lets AI clients manage game servers hosted on a Calagopus panel: list and inspect servers, read logs and files, edit configs, run console commands and power actions, and search, install, update, or remove plugins and mods from Modrinth and CurseForge. Every action is bounded by the user's panel API key and server permissions, with read-only/destructive hints and token-efficient tool responses.
Enables exploring Steam store reviews and community discussion threads with server-side filtering, temporal analysis, and metadata context for understanding player sentiment and feedback beyond store page noise.
A Minecraft MCP Server powered by Mineflayer API. It allows to control a Minecraft character in real-time, allowing AI assistants to build structures, explore the world, and interact with the game environment through natural language instruction
An MCP server providing AI assistants with 149 tools to fully control the Godot game engine, including runtime code execution, scene manipulation, physics, audio, networking, animation, and more.
MCP server to remotely monitor and control a Windows PC running World of Warships via Tailscale, enabling status checks, screenshots, game launch, and calibrated menu workflows with safety limits.
Enables agents to control games on Windows through scan-code keyboard presses and holds, relative and absolute mouse movement, clicks, and wheels, timed multi-step input sequences for combos, plus screenshots and window listing/focusing for a see-think-act loop. Input is injected via SendInput so games that only read raw hardware-level input can respond.
Enables AI clients to control background Blender jobs over stdio so they can inspect a 3D character or companion model, calibrate its anatomy and named bones, bake and export animation, and numerically verify the persisted GLB for playback review. Includes a CLI, models and workspaces that stay local unless explicitly shared.
Discovers and manages installed games on Windows PC from platforms like Steam, Epic Games, GOG, and more. Provides tools to list, get details, and launch games via MCP.
Enables AI agents to remotely control gaming PCs for automated gameplay with tools for screen capture, mouse/keyboard control, workflows, and system operations.
Enables AI assistants to remotely control a Minecraft player, including navigation, mining, building, and interaction with the world and other players.
MCP server for RetroArch via its Network Control Interface. Drive any libretro core — read/write memory, save/load state, screenshot, pause/frame-advance/reset — across NES, SNES, Genesis, N64, GBA, PS1 and more.