A local MCP server for the Windows version of Sky: Children of the Light that enables AI clients to read validated game windows, perform local OCR, and send limited game keystrokes or chat text when explicitly permitted.
An MCP-based trivia game server where AI creates rounds with two true statements and one false 'twist' about various topics, letting players guess which statement is false.
MCP server that lets ChatGPT or Codex control and inspect an X-Plane flight simulator through natural language, including reading/writing DataRefs, executing commands, and relocating the aircraft.
Enables two LLMs to play Tic-Tac-Toe against each other autonomously using a shared tool and an SSE relay. The server facilitates agent-to-agent communication by holding tool responses until the opponent makes a move, managing the game state in real-time.
Lets AI assistants control the physical Return to Dark Tower board game tower via Bluetooth, enabling connection, calibration, sound, lights, drum rotation, seal breaking, and game sequences through natural language.
Enables exploring Steam store reviews and community discussion threads with server-side filtering, temporal analysis, and metadata context for understanding player sentiment and feedback beyond store page noise.
A Minecraft MCP Server powered by Mineflayer API. It allows to control a Minecraft character in real-time, allowing AI assistants to build structures, explore the world, and interact with the game environment through natural language instruction
An MCP server providing AI assistants with 149 tools to fully control the Godot game engine, including runtime code execution, scene manipulation, physics, audio, networking, animation, and more.
MCP server to remotely monitor and control a Windows PC running World of Warships via Tailscale, enabling status checks, screenshots, game launch, and calibrated menu workflows with safety limits.
Discovers and manages installed games on Windows PC from platforms like Steam, Epic Games, GOG, and more. Provides tools to list, get details, and launch games via MCP.
Enables AI agents to remotely control gaming PCs for automated gameplay with tools for screen capture, mouse/keyboard control, workflows, and system operations.
Enables AI assistants to remotely control a Minecraft player, including navigation, mining, building, and interaction with the world and other players.
An MCP server that generates RuneLite Goal Planner import strings from natural language goal descriptions, enabling assistants to create paste-ready share codes for Old School RuneScape goal planning.
MCP server for RetroArch via its Network Control Interface. Drive any libretro core — read/write memory, save/load state, screenshot, pause/frame-advance/reset — across NES, SNES, Genesis, N64, GBA, PS1 and more.
MCP server for PCSX2 and other emulators that speak the PINE protocol. Read and write 8/16/32/64-bit emulator memory and control save states for PlayStation-family emulation.
An MCP server that exposes PPSSPP — the PlayStation Portable emulator — to any MCP-compatible client (Claude Desktop, Claude Code, etc.) via PPSSPP's built-in WebSocket debugger interface.
Read and write PSP memory, drive games with button input, capture screenshots, set CPU breakpoints, inspect MIPS Allegrex registers — all through a clean tool interface. No bridge plugin needed; PPSSPP's debugg
An MCP server for controlling RetroArch via its Network Control Interface, enabling memory read/write, save states, screenshots, emulator control, and gamepad input through the Network RetroPad protocol.