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    Enables AI agents to play, test and QA Twine / interactive-fiction HTML games by reading passages as Markdown, clicking numbered choices, inspecting story variables, screenshotting, and saving or restoring state to explore branches. It provides a small, token-friendly semantic tool surface with format detection for SugarCube, Harlowe, Snowman and Chapbook games, plus live viewing, console error capture and journal tracking for clean playtesting.
    22
    MIT
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    license
    Not graded
    quality
    D
    maintenance
    A gamified task management MCP server that mimics League of Legends ranked match system, enabling users to add tasks, complete them to spin a gacha, and earn or lose LP to change ranks.
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    Enables two LLMs to play Tic-Tac-Toe against each other autonomously using a shared tool and an SSE relay. The server facilitates agent-to-agent communication by holding tool responses until the opponent makes a move, managing the game state in real-time.
    1
    Apache 2.0
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    Enables offline, millisecond querying of a locally built SQLite snapshot of TibiaWiki, letting an agent resolve approximate page names, filter creatures and items by stats and damage modifiers, and find how any item is obtained via drops, vendors, or quest rewards. Every response reports when the index was generated, and no network calls are made.
    12
    842 npm
    MIT
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    quality
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    Enables coding agents to synthesize and play video-game sound effects by translating natural-language descriptions into layered synthesis specs, then rendering normalized WAV files.
    9
    MIT
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    B
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    MCP server that lets LLMs play a terminal Space Invaders game with the SUPERHOT rule: time only moves when the agent moves. Exposes tools to start a game, inspect the board state, and act by holding left/right/fire for N frames.
    6 npm
    1
    MIT
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    Read-only MCP server for reviewing completed public Lichess games, providing tools to fetch a game or list recent completed games with strict safety and cost boundaries.
    MIT
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    Enables LLM agents to play six-on-six Pokémon battles with hidden information, a full move set, and a deterministic battle engine, including local play, reproducible matches, and benchmarking against AI opponents.
    4
    -
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    MCP server for the mGBA Game Boy Advance emulator. Read and write GBA memory, inject button presses, take screenshots, save/load state, and step the emulator through a Lua bridge.
    18
    18 npm
    3
    MIT
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    An MCP server that exposes PPSSPP — the PlayStation Portable emulator — to any MCP-compatible client (Claude Desktop, Claude Code, etc.) via PPSSPP's built-in WebSocket debugger interface. Read and write PSP memory, drive games with button input, capture screenshots, set CPU breakpoints, inspect MIPS Allegrex registers — all through a clean tool interface. No bridge plugin needed; PPSSPP's debugg
    23
    42 npm
    10
    MIT
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    Enables AI assistants to read a Comunio fantasy football league's squad, market, offers, standings, and transfers, and to act on the user's behalf by bidding, selling, and setting the lineup.
    19
    1
    MIT
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    A
    quality
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    maintenance
    A read-only MCP server providing calibrated Dota 2 and Deadlock win-rate predictions and hero counters via batru.gg's live API.
    5
    32 PyPI
    MIT
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    Enables personalized Steam game discovery by ranking the store against a player's playtime history and stated preferences, with tools to search games, inspect details and reviews, and explore taste profiles.
    10
    23 npm
    MIT