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    Enables two LLMs to play Tic-Tac-Toe against each other autonomously using a shared tool and an SSE relay. The server facilitates agent-to-agent communication by holding tool responses until the opponent makes a move, managing the game state in real-time.
    1
    Apache 2.0
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    Enables exploring Steam store reviews and community discussion threads with server-side filtering, temporal analysis, and metadata context for understanding player sentiment and feedback beyond store page noise.
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    BSD 3-Clause
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    MCP server for RetroArch via its Network Control Interface. Drive any libretro core — read/write memory, save/load state, screenshot, pause/frame-advance/reset — across NES, SNES, Genesis, N64, GBA, PS1 and more.
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    MIT
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    An MCP server for Dolphin (GameCube + Wii) — drives memory r/w, controller input (GameCube + Wii Remote), pause/resume/reset, savestates, and frame advance from MCP-compatible clients (Claude Desktop, Claude Code, etc.).
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    MIT
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    MCP server for BizHawk, the multi-system emulator. Drive NES, SNES, GB/GBC/GBA, Genesis, N64, PSX, Saturn and more through one Lua bridge — memory r/w across named domains, joypad input, frame-advance, screenshot, save/load state.
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    MIT
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    An MCP server that exposes PPSSPP — the PlayStation Portable emulator — to any MCP-compatible client (Claude Desktop, Claude Code, etc.) via PPSSPP's built-in WebSocket debugger interface. Read and write PSP memory, drive games with button input, capture screenshots, set CPU breakpoints, inspect MIPS Allegrex registers — all through a clean tool interface. No bridge plugin needed; PPSSPP's debugg
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    MIT
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    An MCP server for controlling RetroArch via its Network Control Interface, enabling memory read/write, save states, screenshots, emulator control, and gamepad input through the Network RetroPad protocol.
    22
    MIT
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    Provides read-only access to Old School RuneScape Wiki data, returning structured content with source provenance via MCP tools for searching pages, items, monsters, quests, shops, and drop sources.
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    MIT
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    MCP server that lets AI agents drive HMCL (Hello Minecraft! Launcher) programmatically to install Minecraft versions, search/download/import modpacks from Modrinth/CurseForge, and launch/stop the game.
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    Enables one-click download of L4D2 workshop campaigns via MCP, including search, campaign detection, dependency resolution, and dead map blocking. Integrates with bots like AstrBot so users can request maps in natural language.
    11
    MIT
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    MCP server that enables AI assistants to inspect and build Fortnite maps by driving a running Unreal Editor for Fortnite instance via Python, exposing tools for spawning actors, browsing content, and executing editor operations.
    11
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    An MCP server that allows Claude and other hosts to interact with a Heroic Labs Nakama instance through both its Client API and Console API, enabling game server operations like authentication, accounts, storage, leaderboards, and admin tasks.
    14
    Apache 2.0
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    Enables AI to observe and control the DOS game Master of Orion 2 by reading emulator memory and simulating mouse/keyboard input.
    2
    MIT