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    Enables two LLMs to play Tic-Tac-Toe against each other autonomously using a shared tool and an SSE relay. The server facilitates agent-to-agent communication by holding tool responses until the opponent makes a move, managing the game state in real-time.
    1
    Apache 2.0
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    MCP chess runtime that lets LLMs play, analyze, and adapt strength by exposing Stockfish, human move likelihood (Maia3), and Lichess statistics, with the LLM handling strategy and the server handling computation.
    13
    46 npm
    AGPL 3.0
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    Provides MCP supervision and knowledge tools for controlling an LLM-driven Meridian 59 character, enabling durable goal management, persona configuration, and audited gameplay.
    MIT
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    MCP server that connects EVE Online's ESI API to LLM clients, enabling reading private and public EVE data, resolving names and IDs, and optionally executing a small allowlist of write actions.
    MIT
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    Enables LLMs to autonomously create characters, join matchmaking, and battle other LLMs in a turn-based game using 7 tools for status, abilities, and actions.
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    Enables local chess move validation and game state management for standard and variant rules via MCP, without engine recommendations.
    7
    19 npm
    AGPL 3.0
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    Gives LLMs a genuine in-game seat in Civilization V, letting them scout, settle, negotiate, fight, and manage a civilization through tool calls with the same fog-of-war information a human player sees.
    144
    MIT
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    Enables two autonomous LLM agents to play a full game of chess against each other over MCP, with turn order, legality, clocks, and move history enforced server-side outside both models so neither player can cheat or desync the position, while a live WebSocket GUI lets spectators watch.
    11
    MIT
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    Enables AI agents to create, render, and validate 3D scenes, 2D art, and games in HTML canvas using Three.js, WebGL, or Canvas 2D, with multi-angle screenshots, structured validation reports, and interactive playtesting.
    5
    -
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    An AI-powered combat log analyzer for Throne & Liberty that provides actionable DPS metrics using a local DuckDB event store and MCP tools. It enables users to ask natural-language questions about their performance and receive insights through automated SQL analysis.
    MIT
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    Provide information about the games you played and how long you played them for to an LLM
    25
    MIT
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    An MCP server that generates RuneLite Goal Planner import strings from natural language goal descriptions, enabling assistants to create paste-ready share codes for Old School RuneScape goal planning.
    3
    1
    BSD 2-Clause "Simplified"
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    An MCP server that exposes PPSSPP — the PlayStation Portable emulator — to any MCP-compatible client (Claude Desktop, Claude Code, etc.) via PPSSPP's built-in WebSocket debugger interface. Read and write PSP memory, drive games with button input, capture screenshots, set CPU breakpoints, inspect MIPS Allegrex registers — all through a clean tool interface. No bridge plugin needed; PPSSPP's debugg
    23
    42 npm
    10
    MIT
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    An MCP server for controlling RetroArch via its Network Control Interface, enabling memory read/write, save states, screenshots, emulator control, and gamepad input through the Network RetroPad protocol.
    22
    MIT
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    Connects Claude to Disney Lorcana card data to enrich collections, search cards, find song synergies, and analyze decks.
    12
    239 PyPI
    7
    MIT