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  • F
    license
    Not graded
    quality
    B
    maintenance
    Enables AI agents to discover and call all Roblox Open Cloud API endpoints through five small tools, without loading an API reference into context.
    -
  • A
    license
    A
    quality
    B
    maintenance
    Enables AI agents to drive a running Roblox Studio in real time over a single WebSocket, executing whole Luau programs, installing in-engine controllers, hot-patching scripts during live playtests, and receiving errors, assertions and other events as pushes. It also reaches Roblox Open Cloud for the open place and answers visual questions via a vision sidecar, exposing all of this through nine MCP tools.
    9
    MIT
  • A
    license
    A
    quality
    C
    maintenance
    A local MCP server that gives AI agents read access to Roblox experience analytics via the Open Cloud API, exposing 168 metrics and analysis tools for retention, engagement, monetization, and more.
    19
    13 npm
    MIT
  • F
    license
    A
    quality
    F
    maintenance
    Enables Claude to interact with LifeUp Cloud API on your local network for task management, achievements, and user information. Supports 20 tools including creating, editing, and querying tasks, achievements, and shop items.
    26
    10
    -
  • A
    license
    A
    quality
    D
    maintenance
    Connects Claude to Lichess for playing chess games, analyzing positions with Stockfish cloud evaluation, and solving puzzles. Supports real-time gameplay including moves, challenges, draw offers, and accessing user profiles and game history.
    28
    53 npm
    MIT
  • A
    license
    A
    quality
    A
    maintenance
    Enables AI assistants to manage TapTap minigames and H5 games, including leaderboards, sharing, multiplayer, cloud saves, and game DC data query, with zero-config OAuth 2.0 authentication.
    52
    845 npm
    41
    MIT
  • A
    license
    C
    quality
    B
    maintenance
    Enables an AI agent to auto-detect a game's engine (Unity, Unreal, Godot, Java, or native) from its files and then inspect, search, and patch the underlying binaries with in-process PE analysis, hex editing, pattern scanning, string extraction, checksums, diffing, and disassembly. Everything runs locally and offline with no cloud dependency or telemetry.
    100
    38 npm
    MIT
  • A
    license
    Not graded
    quality
    C
    maintenance
    Enables AI agents to query CS2 item market analytics, including historical K-lines, live broad index trends, price snapshots, float/wear parsing, and cloud-rendered 3D inspection images.
    MIT
  • A
    license
    Not graded
    quality
    A
    maintenance
    A local MCP server that lets coding agents turn conversational prompts into deterministic, re-runnable recipes for 3D objects, walkable worlds, and playable games, all stored on your own disk without API keys or cloud rendering. Those recipes can be edited in place and exported to the browser, Godot, Unity, Unreal, Blender, glTF/OpenUSD, or print-ready STL and 3MF at true scale.
    3
    Apache 2.0
  • A
    license
    Not graded
    quality
    C
    maintenance
    Enables Roblox Studio workflow automation beyond the built-in MCP, including opening places, managing assets via Open Cloud, safe Luau execution, and extracting place contents.
    MIT
  • A
    license
    Not graded
    quality
    A
    maintenance
    Enables MCP clients to access live Old School RuneScape account state—skills, quests, inventories, bank, farming, and more—via read-only MCP tools.
    BSD 2-Clause "Simplified"
  • A
    license
    Not graded
    quality
    A
    maintenance
    AI-native open-source 2D game engine whose MCP server exposes every editor operation to coding agents as typed commands, so an agent can build, run, and verify a game inside the editor. It runs locally on macOS, Windows, and Linux with no cloud service or API key.
    55
    MIT
  • A
    license
    Not graded
    quality
    C
    maintenance
    Provides deterministic, offline, sourced resolutions for 44 mobile game development problems spanning performance, memory, rendering, store policies, IAP billing, crash vitals, live-ops emergencies, and store-policy deadlines, along with pre-launch checklists and launch-day runbooks. It also statically audits project directories for Google Play and App Store compliance, including target SDK, 16 KB ELF alignment, privacy manifests, and secret-file exposure, without any network calls or shell execution.
    MIT