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    Enables two LLMs to play Tic-Tac-Toe against each other autonomously using a shared tool and an SSE relay. The server facilitates agent-to-agent communication by holding tool responses until the opponent makes a move, managing the game state in real-time.
    1
    Apache 2.0
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    MCP server for BizHawk, the multi-system emulator. Drive NES, SNES, GB/GBC/GBA, Genesis, N64, PSX, Saturn and more through one Lua bridge — memory r/w across named domains, joypad input, frame-advance, screenshot, save/load state.
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    4
    MIT
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    A cryptographically secure dice rolling server for TRPGs, supporting complex dice expressions, multiple rule system presets, and hidden rolls with encryption.
    9
    MIT
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    Enables MCP client agents to play the classic Minesweeper game by connecting to a separate Minesweeper game server. Provides tools for starting games, revealing cells, and placing flags through natural language interactions.
    4
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    Enables users to retrieve Pokémon statistics, sprite images, and complete information using the PokeAPI. Supports querying by Pokémon name or ID number to get base stats, various sprite URLs including shiny variants, and comprehensive Pokémon data.
    5
    11
    Apache 2.0
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    Integrates Pyrefly's real-time Python type checker with a gamification system that rewards fixing code errors with lollipops, using psychological manipulation to encourage LLMs to actively hunt for and fix all errors including imports.
    9
    2
    MIT
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    MCP server that lets LLMs play a terminal Space Invaders game with the SUPERHOT rule: time only moves when the agent moves. Exposes tools to start a game, inspect the board state, and act by holding left/right/fire for N frames.
    305
    1
    MIT