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  • A
    license
    A
    quality
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    maintenance
    Enables safe, repeatable preparation of game characters in Blender through high-level MCP tools for validation, import, normalization, action renaming, and GLB export, with dry-run by default and loopback-only security.
    9
    MIT
  • A
    license
    B
    quality
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    maintenance
    Enables AI agents to procedurally design and render stylized 2:1 dimetric isometric game assets in Blender, including NPR cel-shaded scenes, modular tilesets, 8-angle avatar turnarounds, and mathematically exact subpixel collision diamonds, with turnkey engine manifests for Phaser, Godot 4, and retro web games.
    10
    Apache 2.0
  • A
    license
    Not graded
    quality
    B
    maintenance
    An MCP server for AI-driven Blender↔Unreal Engine bridge, providing 62 tools for 3D modeling, scene validation, and asset transfer across both engines.
    MIT
  • A
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    quality
    A
    maintenance
    A local MCP server that lets coding agents turn conversational prompts into deterministic, re-runnable recipes for 3D objects, walkable worlds, and playable games, all stored on your own disk without API keys or cloud rendering. Those recipes can be edited in place and exported to the browser, Godot, Unity, Unreal, Blender, glTF/OpenUSD, or print-ready STL and 3MF at true scale.
    3
    Apache 2.0
  • A
    license
    Not graded
    quality
    A
    maintenance
    Enables compatible AI clients to connect locally to inspect conversion reports, select meshes, provide bone maps, and assist with Blender/Unity repairs for avatar preparation and VRChat handoff.
    MIT