MCP server for controlling Aseprite from Codex, wrapping its native CLI and Lua scripting to enable pixel art creation, sprite editing, animation, file inspection, and export.
Enables AI assistants to draw, animate, and export game-ready pixel art and sprite sheets through a local Aseprite installation, including palette work, layer rigging, and cleanup of AI-generated frames. It also offers a CLI for running the same animation recipes in a game asset pipeline.
Enables local-first creation, editing, and animation of pixel-art Aseprite documents through MCP stdio, with atomic previews, canvas drawing, layers, frames, palettes, tags, slices, tilemaps, and cast tools. It also supports strict asset validation and verified Phaser/game-asset export from reopened native masters.
Enables AI clients to drive pixel-art workflows through 169 tools spanning Retro Diffusion generation, Aseprite editing, and Krita painting, with independently gated subsystems.
Enables AI to generate and compile Aseprite game art, producing sprite files, sheets, and engine JSON with tools for initialization, briefs, pixel painting, building, validation, and opening in Aseprite.
Enables AI coding agents to create, draw, and refine Aseprite documents through deterministic canvas, layer, frame, tag, and palette tools, with pixel analyzers, style validation, and preview/diff visual feedback. It also supports spritesheet and animated GIF export, producing multi-layer game-ready assets.