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  • A
    license
    Not graded
    quality
    B
    maintenance
    Enables AI assistants to draw, animate, and export game-ready pixel art and sprite sheets through a local Aseprite installation, including palette work, layer rigging, and cleanup of AI-generated frames. It also offers a CLI for running the same animation recipes in a game asset pipeline.
    MIT
  • A
    license
    Not graded
    quality
    B
    maintenance
    Enables local-first creation, editing, and animation of pixel-art Aseprite documents through MCP stdio, with atomic previews, canvas drawing, layers, frames, palettes, tags, slices, tilemaps, and cast tools. It also supports strict asset validation and verified Phaser/game-asset export from reopened native masters.
    MIT
  • A
    license
    Not graded
    quality
    B
    maintenance
    Enables AI coding agents to create, draw, and refine Aseprite documents through deterministic canvas, layer, frame, tag, and palette tools, with pixel analyzers, style validation, and preview/diff visual feedback. It also supports spritesheet and animated GIF export, producing multi-layer game-ready assets.
    1
    MIT