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    MCP server for Project CPU, a blockchain game on EVM. It lets an AI agent play on your behalf: read the world map, reveal cells, build and mine, craft, move resources, trade at marketplaces, and cash out to on-chain $CPU.
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    17 npm
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    MIT
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    Validates a built HTML5 game against CrazyGames portal rules — build checks, an emulated SDK v3 session, and frame/layout audits — returning dense JSON lists of failures, warnings and rules it could not exercise instead of screenshots or ad-hoc Playwright scripts. It emulates the portal entirely in-process (no server or port) using the game's own Playwright/Chromium, with a small per-game scenario file driving gameplay steps.
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    GPL 3.0
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    Enables two LLMs to play Tic-Tac-Toe against each other autonomously using a shared tool and an SSE relay. The server facilitates agent-to-agent communication by holding tool responses until the opponent makes a move, managing the game state in real-time.
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    Apache 2.0
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    Wraps the Manifold Markets public REST API into an MCP server, providing 40 tools for querying markets, users, groups, bets, comments, and more.
    2 npm
    MIT
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    A Unity editor MCP plugin that exposes 49 tools over HTTP for managing Unity projects and editing VRChat avatars, including expressions, parameters, and performance stats.
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    MIT
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    Control Unity Editor from AI agents. 200+ MCP tools for GameObjects, Scenes, Assets, Materials, Prefabs, Terrain, Physics, Lighting, and more. Works with Claude, Cursor, Windsurf, VS Code Copilot — any MCP client. Zero config: just npx and go.
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    3 npm
    MIT
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    Enables preparing Foundry worlds and running encounters through the FoundryVTT REST API Relay, with tools for managing worlds, scenes, encounters, and table play.
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    MIT
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    Provides Steam concurrent player trends as JSON, offering monthly player time series, growth rates across 3M/6M/12M/5Y windows, and live most-played feeds via a single REST endpoint, without needing a Steam Web API key.
    MIT
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    An MCP server that gives AI coding assistants access to the World of Warcraft addon API documentation, FrameXML/AddOn UI source code, and the Warcraft Wiki across all four client flavors.
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    52 npm
    MIT
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    Enables coding agents to synthesize and play video-game sound effects by translating natural-language descriptions into layered synthesis specs, then rendering normalized WAV files.
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    MIT