MCP server for BizHawk, the multi-system emulator. Drive NES, SNES, GB/GBC/GBA, Genesis, N64, PSX, Saturn and more through one Lua bridge — memory r/w across named domains, joypad input, frame-advance, screenshot, save/load state.
Read-only MCP server for VR.org providing live VR/AR/XR news, editorial, deals, headset comparisons, top games/apps, and Q&A through ten tools. Requires no API keys or configuration.
Enables rolling of standard RPG dice (d4, d6, d8, d10, d12, d20, d100, etc.) using dice notation like '3d6' or 'd20', and returns detailed results including individual rolls and totals.
An MCP server that empowers AI coding agents to work effectively with Minecraft mod development, providing static analysis of decompiled source code and runtime interaction with a running Minecraft instance.
Provide seamless access to Magic: The Gathering Chinese card data from 大学院废墟(sbwsz.com) through a set of powerful query tools. Search cards by complex criteria, retrieve card sets, and get detailed card information to enhance your applications or workflows.
A Minecraft MCP Server powered by Mineflayer API. It allows to control a Minecraft character in real-time, allowing AI assistants to build structures, explore the world, and interact with the game environment through natural language instruction
A comprehensive Model Context Protocol server for managing Dungeons & Dragons campaigns with tools for characters, NPCs, locations, quests, combat encounters, and session tracking.
Enables users to retrieve Pokémon statistics, sprite images, and complete information using the PokeAPI. Supports querying by Pokémon name or ID number to get base stats, various sprite URLs including shiny variants, and comprehensive Pokémon data.
Enables two LLMs to play Tic-Tac-Toe against each other autonomously using a shared tool and an SSE relay. The server facilitates agent-to-agent communication by holding tool responses until the opponent makes a move, managing the game state in real-time.