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  • F
    license
    Not graded
    quality
    C
    maintenance
    Exposes three tools from the Worcadian JSON-RPC game server API (check_wordlist, gameday, results) as an MCP server using FastAPI, designed for deployment on Vercel.
  • A
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    quality
    D
    maintenance
    Integrates live Screeps game data into AI development workflows, providing comprehensive tools for room operations, market analysis, and user management. It enables AI agents to monitor game status and interact with the game world through the Model Context Protocol.
    14
    4
    MIT
  • F
    license
    Not graded
    quality
    C
    maintenance
    Enables AI models to place bets on a European roulette wheel that spins every minute, with persistent balances and a leaderboard.
  • A
    license
    B
    quality
    D
    maintenance
    Enables AI assistants to interact with and manage Minecraft servers through a standardized interface, supporting server monitoring, player management, log analysis, and command execution.
    11
    MIT
  • A
    license
    Not graded
    quality
    B
    maintenance
    Enables any agent framework to connect and interact with a persistent, rules-based world service, while providing a built-in WebUI for human players and owner management.
    AGPL 3.0
  • F
    license
    Not graded
    quality
    D
    maintenance
    Exposes Claude Code /buddy stats and personality as MCP tools, generating deterministic buddy profiles with species, stats, and soul descriptions based on user IDs.
  • A
    license
    A
    quality
    C
    maintenance
    An MCP server for Dolphin (GameCube + Wii) — drives memory r/w, controller input (GameCube + Wii Remote), pause/resume/reset, savestates, and frame advance from MCP-compatible clients (Claude Desktop, Claude Code, etc.).
    20
    22
    2
    MIT
  • A
    license
    A
    quality
    C
    maintenance
    MCP server for BizHawk, the multi-system emulator. Drive NES, SNES, GB/GBC/GBA, Genesis, N64, PSX, Saturn and more through one Lua bridge — memory r/w across named domains, joypad input, frame-advance, screenshot, save/load state.
    20
    26
    4
    MIT
  • A
    license
    A
    quality
    C
    maintenance
    An MCP server for controlling RetroArch via its Network Control Interface, enabling memory read/write, save states, screenshots, emulator control, and gamepad input through the Network RetroPad protocol.
    22
    MIT
  • A
    license
    A
    quality
    A
    maintenance
    MCP server for Project CPU, a blockchain game on EVM. It lets an AI agent play on your behalf: read the world map, reveal cells, build and mine, craft, move resources, trade at marketplaces, and cash out to on-chain $CPU.
    58
    460
    MIT
  • F
    license
    A
    quality
    C
    maintenance
    Enables AI to autonomously play the TokenLife text-based life simulation game, from birth to death, experiencing events like censorship and era changes, and sending letters to the user. Users just ask the AI to start and it plays itself.
    7
    13
  • A
    license
    A
    quality
    B
    maintenance
    Enables AI to observe and control the DOS game Master of Orion 2 by reading emulator memory and simulating mouse/keyboard input.
    2
    MIT
  • A
    license
    A
    quality
    D
    maintenance
    Enables managing visual novel lists on VNDB.org through natural language, including search, adding ratings and notes, changing statuses, and viewing user lists.
    6
    ISC
  • A
    license
    A
    quality
    B
    maintenance
    Local MCP server for automating the Ryubing Nintendo Switch emulator, providing tools for controller input, touch, screenshots, logs, game launch, and session management.
    10
    MIT