Exposes three tools from the Worcadian JSON-RPC game server API (check_wordlist, gameday, results) as an MCP server using FastAPI, designed for deployment on Vercel.
Enables AI assistants to build and manage Unity projects directly through the Unity Editor, providing 150+ tools for scene creation, script generation, play mode control, input simulation, and performance analysis.
Connect to your TTRPG campaign's repository and database. Instead of retrieving prose, its 48 tools (20 read, 28 write) return typed state: 14 entity schemas (NPCs, factions, locations, sessions, lore), relationship and knowledge-graph queries, wiki blocks, and a narrative-state bundle of open threads and canon facts.
An intelligent game assistant for Red Alert, based on LangGraph and MCP, providing asynchronous architecture and multimodal AI control for game strategy, production, and combat management.
Integrates live Screeps game data into AI development workflows, providing comprehensive tools for room operations, market analysis, and user management. It enables AI agents to monitor game status and interact with the game world through the Model Context Protocol.
An MCP-based trivia game server where AI creates rounds with two true statements and one false 'twist' about various topics, letting players guess which statement is false.
An MCP server that empowers AI coding agents to work effectively with Minecraft mod development, providing static analysis of decompiled source code and runtime interaction with a running Minecraft instance.
Enables AI assistants to interact with and manage Minecraft servers through a standardized interface, supporting server monitoring, player management, log analysis, and command execution.
Enables querying Project SEKAI game data, including cards, characters, events, music, and gacha, through a unified MCP endpoint with extensible skill modules.
Enables AI assistants to build, test, and balance PICO-8 games through headless simulation, screenshots, and authoring of sprites, sound effects, and music.
MCP server for the mGBA Game Boy Advance emulator. Read and write GBA memory, inject button presses, take screenshots, save/load state, and step the emulator through a Lua bridge.
An MCP server that generates RuneLite Goal Planner import strings from natural language goal descriptions, enabling assistants to create paste-ready share codes for Old School RuneScape goal planning.
An MCP server that exposes PPSSPP — the PlayStation Portable emulator — to any MCP-compatible client (Claude Desktop, Claude Code, etc.) via PPSSPP's built-in WebSocket debugger interface.
Read and write PSP memory, drive games with button input, capture screenshots, set CPU breakpoints, inspect MIPS Allegrex registers — all through a clean tool interface. No bridge plugin needed; PPSSPP's debugg
An MCP server for controlling RetroArch via its Network Control Interface, enabling memory read/write, save states, screenshots, emulator control, and gamepad input through the Network RetroPad protocol.
MCP server for BizHawk, the multi-system emulator. Drive NES, SNES, GB/GBC/GBA, Genesis, N64, PSX, Saturn and more through one Lua bridge — memory r/w across named domains, joypad input, frame-advance, screenshot, save/load state.