Gives AI assistants a genuine Borland Turbo C 3.0 toolchain via MCP, enabling compile and run of real 16-bit DOS C programs with diagnostics and classic examples.
Enables AI agents to execute C++ code, test solutions against multiple test cases, analyze performance, and generate test cases using OnlineGDB's online compiler. Perfect for solving competitive programming problems with iterative self-correction capabilities.
A lightweight TypeScript-based MCP server that demonstrates how to build custom MCP tools by implementing a simple addition calculator. Serves as a starting point for building MCP-compatible tools.
A secure MCP server for competitive programming that compiles, runs, and tests C++ code with safety features like directory isolation and resource limits.
Enables asynchronous and parallel execution of Claude Code tasks across multiple sessions, allowing users to start background tasks and continue working immediately without blocking.
Enables AI assistants to write and execute C# code directly inside Autodesk Civil 3D, using read-only and write tools plus reusable skill templates for drawing and civil object tasks.
Analyzes codebases to generate dependency graphs and architectural insights across multiple programming languages, helping developers understand code structure and validate against architectural rules.
Enables dynamic creation and execution of custom tools/functions in multiple programming languages at runtime, exposing them to MCP clients like Claude.
A foundational project for quickly developing Model Context Protocol servers using the TypeScript SDK and Zod for schema validation. It features pre-implemented examples for tools like a calculator and greeting service, along with templates for managing dynamic resources.
A Model Context Protocol server implementation that enables secure remote command execution via SSH, with features for managing and using SSH credentials.
Bridges Large Language Models with Unreal Engine 5 via the Model Context Protocol, enabling AI to control scenes, inject C++ code, and manage assets through UE5's Web Remote Control interface.