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  • A
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    maintenance
    BlenderMCP connects Blender to AI agents via the Model Context Protocol, enabling direct 3D object manipulation, material application, asset downloads, and Python code execution with secure token-authenticated local communication.
    MIT
  • F
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    maintenance
    Enables Claude AI to directly interact with and control Blender for rapid, natural language-based 3D modeling. Supports parametric design and relational design through direct Blender integration.
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  • A
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    Unreal-Blender MCP is a unified server for controlling both Blender and Unreal Engine via AI agents using the MCP (Machine Control Protocol) approach.
    21
    MIT
  • A
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    A
    quality
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    maintenance
    Enables comprehensive control of Blender 3D from Claude Desktop, offering 26 tools for object manipulation, scene management, and material editing. It supports asset integration from platforms like Poly Haven and allows for direct execution of custom Python scripts within the Blender environment.
    26
    MIT
  • A
    license
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    quality
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    maintenance
    It lets agents discover enabled TFMSTYLE Blender addons and their actions/settings, then apply validated settings or run safe addon actions inside a running Blender.
    3
    GPL 3.0
  • A
    license
    A
    quality
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    maintenance
    Enables remote control of Blender via the Model Context Protocol, allowing users to execute Python scripts, query scene data, and generate 3D models from images. It provides a bridge for AI clients to interact directly with Blender's internal environment and automate 3D content creation.
    3
    6
    MIT
  • A
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    B
    quality
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    maintenance
    Enables LLMs such as Claude to drive Blender through high-level tools for real-world-scale modeling, PBR texturing, lighting, rendering, rigging/animation, and UE5 game-asset baking and export. It also provides asset-library search, reference comparison, quality inspection, and import/export of common 3D file formats.
    58
    MIT
  • A
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    Enables local, versioned Blender character and shot production through fixed immutable stage transitions — reference import, blockout, mesh, retopology, look development, groom, rigging, animation, and rendering — with review gates, approvals, packaging, and resumable job control. It exposes these production operations over MCP instead of executing arbitrary Blender Python, keeping every write deterministic and caller-specified by exact source version.
    30
    MIT
  • A
    license
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    quality
    A
    maintenance
    Enables AI agents to control Blender through 150+ tools across 24 modules, including modeling, materials, lighting, animation, rendering, mesh quality analysis, and visual feedback, plus expert prompts and goal-first workflow management.
    209
    1
    MIT
  • A
    license
    Not graded
    quality
    D
    maintenance
    Enables LLM routing through multiple providers (OpenAI, Anthropic, xAI) via LiteLLM and provides a bridge to Blender for 3D scene management, asset integration from PolyHaven/Sketchfab, and automation workflows. Combines unified text generation with comprehensive Blender integration through a persistent TCP connection.
    MIT
  • A
    license
    Not graded
    quality
    B
    maintenance
    Connects an AI agent to Blender 5.2 LTS over stdio, letting it read the scene hierarchy, create and transform primitive meshes, assign Principled BSDF materials, delete objects, save .blend files, and run raw bpy scripts through 12 tools. A two-process socket bridge keeps bpy calls on Blender's main thread, so no pip packages or admin rights are needed inside Blender.
    MIT
  • F
    license
    Not graded
    quality
    A
    maintenance
    Enables AI agents to control a live Blender session over the Model Context Protocol, creating, modifying, and inspecting scene objects, applying materials, rendering images, and pulling PolyHaven assets. Prompts can be routed through a provider-agnostic LLM backend (Ollama, LM Studio, llama.cpp, OpenAI-compatible, or Azure) that is configurable at startup or swappable at runtime.
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  • F
    license
    Not graded
    quality
    A
    maintenance
    Enables AI agents to control a live Blender session over MCP, creating and modifying objects, applying materials, rendering images, and downloading PolyHaven assets. It also routes prompts to a provider-agnostic LLM backend (Ollama, LM Studio, llama.cpp, OpenAI-compatible, Azure) that can be listed and switched at runtime.
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  • F
    license
    Not graded
    quality
    A
    maintenance
    Enables AI agents to control a live Blender session, including scene and object operations, rendering, and PolyHaven asset workflows. Supports provider-agnostic LLM backends that can be switched at runtime through MCP tools.
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  • F
    license
    Not graded
    quality
    B
    maintenance
    Enables AI agents to drive a live Blender session over MCP — inspecting scenes, creating and modifying objects, applying materials, rendering, and pulling PolyHaven assets — while routing natural-language prompts through a provider-agnostic LLM backend (Ollama, LM Studio, llama.cpp, OpenAI-compatible endpoints, or Azure) that can be switched at runtime.
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