Enables AI agents to drive a live Blender session for modeling, shading, lighting, rendering, and scene manipulation, returning rendered images for visual feedback.
Enables an AI agent to fully drive Blockbench through 69 tools covering 3D modeling, seeded procedural textures, UV mapping, animation, export codecs, files, and plugin management, plus arbitrary JavaScript inside the app when the built-in tools fall short. It bridges agent and editor over a token-gated localhost connection so models can be built, rendered, reviewed, and exported end to end with zero dependencies.
Gives AI agents a real paint canvas over MCP — layers, anti-aliased shapes, paths, brushes, fills, gradients, filters, transforms, undo/redo, and PNG/JPG/BMP/SVG import-export — with every drawing call returning the picture so the model can inspect and correct its own work. Ships one tool per operation plus a batch tool, preview, inspect, and an optional localhost live view.
Enables AI agents to control Roblox Studio by launching/closing it, opening places, executing Luau, building scenes, scripts, and GUI, inserting Toolbox assets, and running Play Solo/Run playtests. It also supports scene inspection, property editing, output reading, and undo/redo of agent actions.
Enables AI agents to perform detailed local image analysis, including pixel-level queries, cropping, grid coordinates, comparisons, and zero-shot classification, all without cloud APIs, keys, or payments.
Enables MCP clients to inspect and modify a live Unity 6 Editor over stdio, handling scenes, GameObjects, components, scripts, prefabs, assets, console logs, and play-mode control. It also supports sandboxed C# execution and remote input hooks for AI-driven self-play and game-state snapshots.