NoiseSmith
Server Configuration
Describes the environment variables required to run the server.
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||
Instructions
Guidance the server publishes about itself, which clients place ahead of the tool catalog so the model reads it before choosing anything.
This server publishes no instructions, or was last inspected before Glama recorded them.
Capabilities
Features and capabilities supported by this server
Protocol revision2025-11-25
| Capability | Details |
|---|---|
| tools | {
"listChanged": false
} |
| prompts | {
"listChanged": false
} |
| resources | {
"subscribe": false,
"listChanged": false
} |
Tools
Functions exposed to the LLM to take actions
| Name | Description |
|---|---|
| list_recipesA | List every sound recipe NoiseSmith can make, with what each setting means. Call this first if you are unsure which recipe fits, or what intensity and size mean. |
| create_soundA | Create a sound effect and save it as an audio file (plus a small .json notes file). Choose the closest recipe (see list_recipes) and translate the user's words into numbers:
Returns the saved file paths and levels. The sounds are made by NoiseSmith's built-in engine (synthesis, plus reshaped CC0 recordings for the creaks) and are CC0: free to use anywhere, including commercial projects. |
| mix_soundsA | Layer several sounds into one scene, such as a storm, a busy street or a haunted room.
|
| export_soundA | Convert a sound file to another format, level or length, saving a new file.
|
| make_loopA | Turn an existing sound file into a seamless loop, saving a new file. The last |
| preview_soundB | Play a saved sound through the computer's speakers so the user can hear it. |
Prompts
Interactive templates invoked by user choice
| Name | Description |
|---|---|
No prompts | |
Resources
Contextual data attached and managed by the client
| Name | Description |
|---|---|
No resources | |
TDQS
Scored across 6 tools
Each tool targets a distinct stage of the sound workflow: recipe discovery, single-sound creation, multi-layer mixing, export/conversion, looping, and playback. There is minor overlap between create_sound's loop option and make_loop, and between mix_sounds and create_sound for complex layered sounds, but the descriptions clarify the different inputs and use cases.
All tool names follow a consistent snake_case verb_noun pattern: list_recipes, mix_sounds, create_sound, export_sound, make_loop, preview_sound. No mixed conventions or vague verbs.
Six tools are well-scoped for a sound-design utility, with each tool covering a clear, non-redundant stage of the workflow. The count avoids both bloat and thinness.
The set covers the core lifecycle: discovering recipes, creating sounds, mixing scenes, converting/exporting, looping, and previewing. Minor gaps exist around managing saved files—there is no tool to list, delete, or rename generated sounds—but these are workaroundable and do not block primary workflows.