Presentation Buddy MCP Server
Server Configuration
Describes the environment variables required to run the server.
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||
Instructions
Guidance the server publishes about itself, which clients place ahead of the tool catalog so the model reads it before choosing anything.
This server publishes no instructions, or was last inspected before Glama recorded them.
Capabilities
Server capabilities have not been inspected yet.
Tools
Functions exposed to the LLM to take actions
| Name | Description |
|---|---|
| SwitchSceneC | Switches the current OBS program scene. |
| StartStreamB | Starts the OBS stream. |
| StopStreamA | Stops the OBS stream. |
| StartRecordingB | Starts the OBS recording. |
| StopRecordingB | Stops the OBS recording. |
| SetSourceVisibilityB | Sets the visibility of a source in a specific scene. |
| GetSceneListB | Gets the list of available OBS scenes. |
| SetTextContentC | Sets the text content of a text source. |
| SetAudioMuteB | Mutes or unmutes an audio source. |
| SetAudioVolumeC | Sets the volume of an audio source. |
| SetSourcePositionC | Sets the position of a source in a scene. |
| SetSourceScaleC | Sets the scale of a source in a scene. |
| TakeSourceScreenshotC | Takes a screenshot of the specified source. |
| SetTransitionSettingsC | Sets the current scene transition type and duration. 用途: シーン切り替え時のエフェクトをカスタマイズ |
| TriggerStudioModeTransitionC | Triggers the transition from Preview to Program in Studio Mode. 用途: シーンの準備と切り替えをスムーズに行う |
| PlayPauseMediaC | Controls playback of a media source (play, pause, stop, restart). 用途: 動画クリップやオーディオの再生制御 |
| SetMediaTimeC | Sets the current playback time of a media source. 用途: 特定シーンへのジャンプ、リプレイの開始位置設定 |
| SaveReplayBufferC | Saves the content of the replay buffer. 用途: ゲームのハイライト瞬間を即座に保存 |
| SaveReplayBufferAndAddC | Saves the replay buffer and adds it as a media source to a scene. 用途: リプレイをすぐにシーンに表示 |
| CreateSourceC | Creates a new source in a specified scene. 用途: リプレイ映像用の新しいメディアソースを生成 |
| SetShaderFilterC | Sets parameters for a shader filter on a source. 用途: シェーダーエフェクトをリアルタイムで変更する |
| SetLutFilterC | Sets parameters for a LUT filter on a source. 用途: LUTフィルターの適用量やファイルパスをリアルタイムで変更する |
| GetSceneItemListC | Gets the list of scene items (sources) in a specified scene. |
Prompts
Interactive templates invoked by user choice
| Name | Description |
|---|---|
No prompts | |
Resources
Contextual data attached and managed by the client
| Name | Description |
|---|---|
No resources | |
TDQS
Scored across 23 tools
Most tools have distinct purposes targeting specific OBS functions like scene management, source control, media playback, and streaming. However, some overlap exists between SetSourcePosition/SetSourceScale/SetSourceVisibility (all modifying source properties) and between Start/StopRecording and Start/StopStream (similar start/stop patterns), though their descriptions clarify the specific resources they affect.
Tool names follow a highly consistent verb_noun pattern throughout, using clear action verbs like Get, Set, Create, Start, Stop, Switch, Take, Trigger followed by specific nouns. All names use PascalCase consistently without any mixing of conventions, making them predictable and readable.
With 23 tools, the count feels heavy for an OBS control server, though not extreme. While OBS has many features, some tools could potentially be consolidated (e.g., SetSourcePosition/Scale/Visibility into a single SetSourceProperties tool). The number is borderline but manageable given the domain complexity.
The toolset provides comprehensive coverage for core OBS workflows including scene/source management, media control, audio/video adjustments, streaming/recording, and transitions. Minor gaps include missing tools for listing/creating filters or managing profiles, but agents can perform most essential operations without dead ends.