Piskel MCP Server
Server Configuration
Describes the environment variables required to run the server.
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||
Instructions
Guidance the server publishes about itself, which clients place ahead of the tool catalog so the model reads it before choosing anything.
This server publishes no instructions, or was last inspected before Glama recorded them.
Capabilities
Features and capabilities supported by this server
Protocol revision2025-11-25
| Capability | Details |
|---|---|
| tools | {} |
Tools
Functions exposed to the LLM to take actions
| Name | Description |
|---|---|
| create_projectC | Create a new pixel art project |
| get_project_infoC | Get information about a project |
| list_projectsB | List all active projects |
| delete_projectC | Delete a project |
| add_layerC | Add a new layer to the project |
| remove_layerC | Remove a layer from the project |
| add_frameC | Add a new frame to a layer |
| remove_frameC | Remove a frame from all layers |
| duplicate_frameC | Duplicate a frame |
| draw_pixelC | Draw a single pixel |
| draw_pixelsC | Draw multiple pixels at once |
| draw_lineC | Draw a line between two points |
| draw_rectangleC | Draw a rectangle (outline or filled) |
| draw_circleC | Draw a circle/ellipse (outline or filled) |
| fill_areaB | Fill a connected area with a color (paint bucket) |
| erase_pixelC | Erase pixels (set to transparent) |
| get_pixelC | Get the color of a pixel |
| get_frame_dataB | Get all pixel data from a frame as a 2D array |
| export_pngC | Export a frame as PNG |
| export_sprite_sheetC | Export all frames as a sprite sheet PNG |
| export_gifC | Export as animated GIF |
| clear_frameC | Clear all pixels in a frame |
Prompts
Interactive templates invoked by user choice
| Name | Description |
|---|---|
No prompts | |
Resources
Contextual data attached and managed by the client
| Name | Description |
|---|---|
No resources | |
TDQS
Scored across 22 tools
Each tool has a clearly distinct purpose with no significant overlap. Drawing tools (draw_circle, draw_line, draw_pixel, draw_pixels, draw_rectangle, fill_area) target specific shapes, while project management (create_project, delete_project, list_projects), layer/frame operations (add_layer, remove_layer, add_frame, duplicate_frame, remove_frame, clear_frame), and export functions (export_gif, export_png, export_sprite_sheet) are well-separated. The data retrieval tools (get_frame_data, get_pixel, get_project_info) also serve unique roles.
Tool names follow a consistent verb_noun pattern throughout, using snake_case exclusively. All names clearly indicate the action (add, create, delete, draw, duplicate, erase, export, get, list, remove) followed by the target object, making them predictable and readable. There are no deviations in naming conventions.
With 22 tools, the count is slightly high but reasonable for a pixel art editor covering project management, drawing, layer/frame manipulation, export, and data retrieval. It feels comprehensive rather than bloated, though it borders on the upper limit of typical scoping (3-15 tools). Each tool appears to earn its place without obvious redundancy.
The tool set provides complete coverage for a pixel art editor domain. It includes project CRUD (create, delete, list, get info), drawing operations (various shapes and tools), layer and frame management (add, remove, duplicate, clear), export formats (GIF, PNG, sprite sheet), and data access (pixel and frame data). There are no apparent gaps that would hinder agent workflows for core pixel art creation and editing tasks.