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Glama

Server Configuration

Describes the environment variables required to run the server.

NameRequiredDescriptionDefault

No arguments

Instructions

Guidance the server publishes about itself, which clients place ahead of the tool catalog so the model reads it before choosing anything.

This server publishes no instructions, or was last inspected before Glama recorded them.

Capabilities

Features and capabilities supported by this server

Protocol revision2025-11-25

CapabilityDetails
tools
{}

Tools

Functions exposed to the LLM to take actions

NameDescription
create_projectC

Create a new pixel art project

get_project_infoC

Get information about a project

list_projectsB

List all active projects

delete_projectC

Delete a project

add_layerC

Add a new layer to the project

remove_layerC

Remove a layer from the project

add_frameC

Add a new frame to a layer

remove_frameC

Remove a frame from all layers

duplicate_frameC

Duplicate a frame

draw_pixelC

Draw a single pixel

draw_pixelsC

Draw multiple pixels at once

draw_lineC

Draw a line between two points

draw_rectangleC

Draw a rectangle (outline or filled)

draw_circleC

Draw a circle/ellipse (outline or filled)

fill_areaB

Fill a connected area with a color (paint bucket)

erase_pixelC

Erase pixels (set to transparent)

get_pixelC

Get the color of a pixel

get_frame_dataB

Get all pixel data from a frame as a 2D array

export_pngC

Export a frame as PNG

export_sprite_sheetC

Export all frames as a sprite sheet PNG

export_gifC

Export as animated GIF

clear_frameC

Clear all pixels in a frame

Prompts

Interactive templates invoked by user choice

NameDescription

No prompts

Resources

Contextual data attached and managed by the client

NameDescription

No resources

TDQS

B3.2/5.0

Scored across 22 tools

Disambiguation5/5

Each tool has a clearly distinct purpose with no significant overlap. Drawing tools (draw_circle, draw_line, draw_pixel, draw_pixels, draw_rectangle, fill_area) target specific shapes, while project management (create_project, delete_project, list_projects), layer/frame operations (add_layer, remove_layer, add_frame, duplicate_frame, remove_frame, clear_frame), and export functions (export_gif, export_png, export_sprite_sheet) are well-separated. The data retrieval tools (get_frame_data, get_pixel, get_project_info) also serve unique roles.

Naming Consistency5/5

Tool names follow a consistent verb_noun pattern throughout, using snake_case exclusively. All names clearly indicate the action (add, create, delete, draw, duplicate, erase, export, get, list, remove) followed by the target object, making them predictable and readable. There are no deviations in naming conventions.

Tool Count4/5

With 22 tools, the count is slightly high but reasonable for a pixel art editor covering project management, drawing, layer/frame manipulation, export, and data retrieval. It feels comprehensive rather than bloated, though it borders on the upper limit of typical scoping (3-15 tools). Each tool appears to earn its place without obvious redundancy.

Completeness5/5

The tool set provides complete coverage for a pixel art editor domain. It includes project CRUD (create, delete, list, get info), drawing operations (various shapes and tools), layer and frame management (add, remove, duplicate, clear), export formats (GIF, PNG, sprite sheet), and data access (pixel and frame data). There are no apparent gaps that would hinder agent workflows for core pixel art creation and editing tasks.

Maintenance

ActivitySlowing
ResponsivenessNo issues