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Steam MCP

PyPI Python CI License: MIT MCP Registry

A read-only Model Context Protocol server for the public Steam Web API and storefront — 37 tools, 5 prompts, and 2 resources that let any MCP client (Claude Desktop, Claude Code, Cursor, …) answer questions about Steam: your friends, games, playtime, and achievements, plus account-independent things like sales, reviews, live player counts, Steam Deck compatibility, discovery, recommendations, and co-op planning.

Read-only · official Steam APIs only · bring your own key · open source. Nobody logs in; the only credential is the free Steam Web API key you set yourself, and the server never writes, trades, posts, launches games, or makes purchases.

Quick start

Install uv, get a free Steam Web API key, then:

Claude Code

claude mcp add steam --env STEAM_API_KEY=YOUR_KEY -- uvx steam-mcp

Tip: this defaults to the current project. Add --scope user only if you want Steam in every project — that keeps its tools in context everywhere, so prefer per-project scope unless Steam is cross-cutting for you.

Claude Desktop — download steam-mcp.mcpb from the latest release, open it (Settings → Extensions), and paste your key.

Cursor / Cline / Windsurf and the manual pip setup are under Setup below.


What it can answer

Account / profile (needs a public profile; set STEAM_USER and "my"/"I" default to you — no SteamID needed):

  • "Who's on my friends list, and who's online right now?"

  • "Which of my friends own Helldivers 2 — and who's playing it now?"

  • "It's game night — what co-op games do my online friends and I all own?"

  • "Analyze my library — my backlog, and what I loved but abandoned."

  • "Which achievements am I missing in Hollow Knight, and which are my rarest?"

  • "What's on my wishlist, and is any of it on sale?"

  • "Based on what I play most, what should I check out next?"

  • "What's in my CS2 inventory, and which items are marketable?"

Account-independent (works for any game, no SteamID needed):

  • "Is Baldur's Gate 3 worth buying — and how are its recent reviews trending?"

  • "What's on sale right now, and what are the current top sellers?"

  • "How many people are playing Counter-Strike 2 this minute?"

  • "Will Hades II run on my Steam Deck?"

  • "What's the Community Market price of a Field-Tested AK-47 | Redline?"

  • "Is Elden Ring a soulslike? What are its community tags?"

  • "Find well-reviewed co-op roguelikes under $20."

  • "Recommend games like Hollow Knight that I don't already own."


Tools

Tool

What it returns

Needs key?

steam_resolve_vanity_url

Vanity name / profile URL → SteamID64

yes

steam_get_player_summary

Status (Online/Away/In-Game…), current game, for 1–100 users

yes

steam_get_friend_list

Friends enriched with name + live status

yes

steam_find_friends_who_own

Which friends own (or are playing) a game — "who can I play X with"

yes

steam_get_user_groups

The Steam groups/clans a user is in (name, URL, member count)

yes

steam_plan_coop_night

Co-op games the host + friends all own (ranked by owners) — or mode="new" for fresh co-op games none of them own yet; with who's online now

yes

steam_get_owned_games

Owned games with total/recent hours (sortable)

yes

steam_analyze_library

Backlog, playtime distribution, abandoned games across a whole library

yes

steam_get_recently_played_games

Last-2-weeks playtime

yes

steam_get_steam_level

Steam community level

yes

steam_get_player_bans

VAC / game / community / economy bans

yes

steam_get_player_achievements

Per-game unlocked vs locked achievements

yes

steam_get_game_schema

A game's full achievement/stat definitions

yes

steam_get_global_achievement_percentages

Achievement rarity (global %)

no

steam_get_user_game_stats

A user's in-game stats (kills, wins, distance…) for a game

yes

steam_get_rarest_unlocks

A player's rarest achievement unlocks in a game (by global rarity)

yes

steam_search_apps

Game title → appid (+ price)

no

steam_discover

Find/recommend games by tag, price, sale, platform, release window ("last N days") — optionally personalized to a user's taste (excludes games they own)

no*

steam_should_i_buy

Buying brief — price, lifetime + recent reviews (trend), tags, Metacritic, and your taste match

no*

steam_recommend

Recommend games like a seed game or your taste, with the shared tags as the "why"

no*

steam_get_app_details

Full store details — play modes/co-op, controller, DLC, languages, requirements, Metacritic, Steam Deck

no

steam_get_deck_compatibility

Steam Deck rating (Verified/Playable/Unsupported) + the per-criterion test results

no

steam_get_dlc

A game's DLC, with live prices and what's on sale

no

steam_get_app_regional_pricing

A game's price across regions (each in local currency)

no

steam_get_workshop_item

Workshop item metadata (game, tags, subscribers, favorites, views)

no

steam_get_app_tags

A game's top community tags (Souls-like, Roguelike, Cozy…)

no

steam_get_app_reviews

Lifetime verdict, +/- counts, sample reviews; optional recent (last-N-days) score via review_filter='recent'

no

steam_get_featured_specials

Games currently on sale (regional)

no

steam_get_store_highlights

Top sellers, new releases, or coming soon

no

steam_get_wishlist

A user's wishlist, with live prices + what's on sale

yes

steam_get_inventory

A user's inventory — game items or Steam Community items (cards, emoticons…), with tradable/marketable flags

no

steam_get_market_price

Community Market price for an item (lowest/median/24h volume) + type/rarity + CS2 condition

no

steam_get_player_badges

Badges + the XP breakdown behind a Steam level

yes

steam_get_package_details

Package/bundle price + included games

no

steam_compare_players

Shared games between two users, with playtime

yes

steam_get_current_players

Live concurrent player count

no

steam_get_app_news

Recent news / patch notes

no

Every tool supports response_format: "markdown" (default) or "json", and all are annotated readOnlyHint: true. Prefer the composite tools (steam_should_i_buy, steam_recommend, steam_discover, steam_plan_coop_night) over chaining several calls, and ask for json only when you need to parse fields. Tools that read localized text accept a language parameter — a Steam language name like french or schinese (default english).

* steam_discover, steam_should_i_buy, and steam_recommend need no key for the store data; their personalization (passing a steamid to use a user's library/taste) requires a key and a public profile.

Prompts & resources

Beyond tools, the server ships prompts (guided one-click flows that orchestrate the tools) and resources (reference Steam entities by URI):

  • Prompts: what_should_i_play, is_it_worth_buying, plan_game_night, steam_deals, game_overview.

  • Resources: steam://app/{appid} (store details) and steam://user/{steamid} (profile + live status).

Recent reviews: Steam's API only exposes a lifetime review summary — there is no "last 30 days" field. So steam_get_app_reviews with review_filter='recent' computes that score itself by paginating the newest reviews within day_range days (default 30). For games with a very high volume of recent reviews it counts up to ~600 and marks the result sampled: true.

Market prices: steam_get_market_price uses Steam's Community Market endpoints, which are undocumented and tightly rate-limited. Results are cached briefly; an item with no current listings reports its price as unavailable.


Setup

1. Get a free Steam Web API key

Visit https://steamcommunity.com/dev/apikey, sign in, register a domain (any domain you control works; localhost is commonly used for personal keys), and copy the key. Usage is governed by the Steam Web API Terms of Use.

2. Install

The published package needs no checkout (Python 3.10+):

uvx steam-mcp          # zero-install via uv (recommended)
# or
pip install steam-mcp  # run as: python -m steam_mcp.server

3. Add it to your MCP client

The server reads your key from the STEAM_API_KEY environment variable. Optionally, set STEAM_USER to your own Steam name (vanity name, SteamID64, or profile URL) so the "about me" tools — your library, wishlist, achievements, friends — default to you whenever you don't name a user. It's a public profile name, not a secret, and you can still pass a steamid to any call to override it.

Claude Code

claude mcp add steam --env STEAM_API_KEY=YOUR_KEY --env STEAM_USER=your_steam_name -- uvx steam-mcp

STEAM_USER is optional — drop the second --env if you'd rather give a SteamID to each call.

Claude Desktop — install steam-mcp.mcpb from the latest release via Settings → Extensions and paste your key (and, optionally, your Steam name).

Everything else (Claude Desktop config, Cursor, Cline, Windsurf, VS Code, …) — drop this block into the client's MCP config file:

{
  "mcpServers": {
    "steam": {
      "command": "uvx",
      "args": ["steam-mcp"],
      "env": {
        "STEAM_API_KEY": "YOUR_KEY_HERE",
        "STEAM_USER": "your_steam_name"
      }
    }
  }
}

Config locations: Claude Desktop claude_desktop_config.json (%APPDATA%\Claude\ on Windows, ~/Library/Application Support/Claude/ on macOS); Cursor .cursor/mcp.json; Cline cline_mcp_settings.json. Restart the client and the Steam tools appear. Running from a source checkout instead? Use "command": "python", "args": ["-m", "steam_mcp.server"].


Security

Read-only, official-Steam-only, and bring-your-own-key. In short:

  • Read-only — never writes, trades, posts, launches games, or buys anything.

  • Your key stays yours — read from STEAM_API_KEY; never written to disk, logged, cached, or put in output (and redacted from error messages).

  • Official hosts only — the request layer refuses any host that isn't api.steampowered.com / store.steampowered.com / steamcommunity.com (SSRF guard), with per-host rate limiting and retry/backoff.

  • Typed, validated inputs (extra="forbid"); no data kept between requests beyond a small TTL cache of non-user store data.

Full details and how to report issues are in SECURITY.md.


Versioning & stability

steam-mcp follows Semantic Versioning. As of 1.0, the following are the stable public surface — they won't change without a major (2.0) release:

  • Tool names and their input parameters (names, types, whether required, defaults)

  • JSON output fields (response_format: "json") — names, types, and structure

  • Prompt names/arguments and resource URI templates (steam://app/{appid}, steam://user/{steamid})

  • Core semantics: read-only, bring-your-own-key, prices in cents / playtime in minutes, and errors returned as strings

Within a major version, minor releases may add tools, prompts, resources, optional parameters, and JSON fields; patch releases are bug fixes only. The Markdown output wording, internal implementation, caching behavior, and which Steam endpoints back a given tool may change at any time and are not part of the contract.


License

MIT. Not affiliated with Valve. "Steam" is a trademark of Valve Corporation.

A
license - permissive license
-
quality - not tested
B
maintenance

Maintenance

Maintainers
Response time
0dRelease cycle
12Releases (12mo)

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