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get_player_stats

get_player_stats

Retrieve comprehensive Old School RuneScape player statistics including skills, activities, and boss kill counts for specific usernames and game modes.

Instructions

Retrieve comprehensive statistics for a specific OSRS player including skills, activities, and boss kill counts

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
usernameYes
gamemodeNo

Implementation Reference

  • This is the core handler function that implements the logic for all dynamic tools, including "get_player_stats". It forwards the tool name and arguments to the remote API at https://mcp.xiaobenyang.com/api and formats the response as MCP tool result.
    const calcXiaoBenYangApi = async function (fullArgs: Record<string, any>) {
        // 发起 POST 请求
        let response = await fetch('https://mcp.xiaobenyang.com/api', {
            method: 'POST',
            headers: {
                'XBY-APIKEY': apiKey,
                'func': fullArgs.toolName,
                'mcpid': mcpID
            },
            body: new URLSearchParams(fullArgs)
        });
        const apiResult = await response.text();
    
        return {
            content: [
                {
                    type: "text",
                    text: apiResult // 将字符串结果放入 content 中
                }
            ]
        } as { [x: string]: unknown; content: [{ type: "text"; text: string }] };
    };
  • Wrapper function used as the tool handler for "get_player_stats". It validates the toolName, merges arguments, and invokes the core API caller.
    const handleXiaoBenYangApi = async (args: Record<string, any>, toolName: string) => {
        // 校验aid是否存在
        if (toolName === undefined || toolName === null) {
            throw new Error("缺少必要参数 'aid'");
        }
        // 合并参数
        const fullArgs = {...args, toolName: toolName};
        // 调用API
        return calcXiaoBenYangApi(fullArgs);
    };
  • src/mcp.ts:50-65 (registration)
    Registration helper function that registers each dynamic tool (including "get_player_stats") by calling server.registerTool with the tool name, description, input schema, and the specific handler.
    const addToolXiaoBenYangApi = function (
        name: string,
        desc: string,
        params: Record<string, ZodType>
    ) {
        server.registerTool(
            name,
            {
                title: name,
                description: desc,
                inputSchema: params,
            }
            ,
            async (args: Record<string, any>) => handleXiaoBenYangApi(args, name)
        )
    };
  • src/mcp.ts:89-133 (registration)
    Dynamic registration loop that fetches tool descriptions for the MCP ID and registers all tools, including "get_player_stats", using the addTool function.
    for (const apiDesc of apiDescList) {
        let inputSchema = JSON.parse(apiDesc.inputSchema);
        const zodDict: Record<string, z.ZodTypeAny> = {};
    
        Object.entries(inputSchema.properties).forEach(([name, propConfig]) => {
            let zodType;
            let pt = (propConfig as { type: string }).type;
            switch (pt) {
                case 'string':
                    zodType = z.string();
                    break;
                case 'number':
                    zodType = z.number();
                    break;
                case 'boolean':
                    zodType = z.boolean();
                    break;
                case 'integer':
                    zodType = z.int32();
                    break;
                case 'array':
                    zodType = z.array(z.any());
                    break;
                case 'object':
                    zodType = z.object(z.any());
                    break;
                default:
                    zodType = z.any();
            }
    
            if (inputSchema.required?.includes(name)) {
                zodDict[name] = zodType;
            } else {
                zodDict[name] = zodType.optional();
            }
        });
    
    
        addToolXiaoBenYangApi(
            apiDesc.name,
            apiDesc.description ? apiDesc.description : apiDesc.name,
            zodDict);
    }
    isRegistered = true;
  • Dynamic input schema construction for tools like "get_player_stats" using Zod types based on fetched JSON schema.
    Object.entries(inputSchema.properties).forEach(([name, propConfig]) => {
        let zodType;
        let pt = (propConfig as { type: string }).type;
        switch (pt) {
            case 'string':
                zodType = z.string();
                break;
            case 'number':
                zodType = z.number();
                break;
            case 'boolean':
                zodType = z.boolean();
                break;
            case 'integer':
                zodType = z.int32();
                break;
            case 'array':
                zodType = z.array(z.any());
                break;
            case 'object':
                zodType = z.object(z.any());
                break;
            default:
                zodType = z.any();
        }
    
        if (inputSchema.required?.includes(name)) {
            zodDict[name] = zodType;
        } else {
            zodDict[name] = zodType.optional();
        }
    });
    
    
    addToolXiaoBenYangApi(
        apiDesc.name,
        apiDesc.description ? apiDesc.description : apiDesc.name,
        zodDict);
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations are provided, so the description carries the full burden of behavioral disclosure. It states the tool retrieves data but doesn't describe behavioral traits such as whether it's a read-only operation, potential rate limits, authentication needs, error handling, or what happens if the player doesn't exist. The description is minimal and doesn't compensate for the lack of annotations.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is a single, efficient sentence that front-loads the core purpose without unnecessary details. It avoids redundancy and waste, though it could be slightly more structured by separating key points. It earns its place by specifying what statistics are included.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given the complexity of a tool with 2 parameters (one optional), no annotations, and no output schema, the description is incomplete. It doesn't explain the return values, error cases, or parameter details, leaving significant gaps for an AI agent to understand how to invoke it correctly. The description is too brief for the tool's context.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters2/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 0%, so the description must compensate for undocumented parameters. It mentions retrieving statistics for a 'specific OSRS player,' which implies the 'username' parameter, but doesn't explain its format or constraints. It doesn't address the 'gamemode' parameter at all, leaving its purpose and possible values unclear. The description adds minimal value beyond the schema.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the tool's purpose with a specific verb ('Retrieve') and resource ('comprehensive statistics for a specific OSRS player'), including details about what statistics are retrieved (skills, activities, boss kill counts). It distinguishes from siblings like leaderboard tools by focusing on individual player data rather than comparisons or rankings, though it doesn't explicitly name the siblings.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description provides no guidance on when to use this tool versus alternatives. It doesn't mention sibling tools like 'compare_players' for comparisons or 'get_activity_leaderboard' for leaderboard data, nor does it specify prerequisites or exclusions (e.g., when gamemode is required). Usage is implied by the purpose but lacks explicit context.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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