wuwa-mcp
Server Configuration
Describes the environment variables required to run the server.
| Name | Required | Description | Default |
|---|---|---|---|
| TRANSPORT | No | Transport mode: 'stdio' for standard I/O (default) or 'http' for streamable HTTP. | stdio |
Instructions
Guidance the server publishes about itself, which clients place ahead of the tool catalog so the model reads it before choosing anything.
This server publishes no instructions, or was last inspected before Glama recorded them.
Capabilities
Features and capabilities supported by this server
Protocol revision2025-11-25
| Capability | Details |
|---|---|
| tools | {
"listChanged": false
} |
| prompts | {
"listChanged": false
} |
| resources | {
"subscribe": false,
"listChanged": false
} |
| experimental | {} |
Tools
Functions exposed to the LLM to take actions
| Name | Description |
|---|---|
| get_artifact_infoB | 获取库街区上的声骸详细信息并以 Markdown 格式返回。 |
| get_character_infoA | 获取库街区上的角色详细信息包括角色技能,养成攻略等,并以 Markdown 格式返回。 |
| get_character_profileB | 获取库街区上的角色档案信息并以 Markdown 格式返回。 |
Prompts
Interactive templates invoked by user choice
| Name | Description |
|---|---|
No prompts | |
Resources
Contextual data attached and managed by the client
| Name | Description |
|---|---|
No resources | |
TDQS
Scored across 3 tools
get_character_info and get_character_profile both fetch character data by name, and the distinction (skills/guides vs profile/archive) is not immediately obvious from the names. get_artifact_info is clearly distinct, but the two character tools have overlapping boundaries that could cause misselection.
All three tools follow the same get_<entity>_<type> snake_case pattern (get_artifact_info, get_character_info, get_character_profile). The convention is predictable and easy to parse.
Three retrieval tools is thin for a game data server that likely has many entity types and would benefit from list/search operations. It covers only the most basic lookups, making the surface feel under-scoped.
There is no way to list or search for valid character or artifact names, so agents are stuck unless the user already knows exact Chinese names. Other game data (e.g. weapons) is absent, representing significant gaps for the domain.