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CET MCP — Cyberpunk 2077 AI Bridge

MCP server that connects Claude Code to Cyber Engine Tweaks (CET) in Cyberpunk 2077. Execute Lua code, query game state, manipulate TweakDB, manage inventory, and observe game events — all from your terminal while the game is running.

How it works

Claude Code → stdio/JSON-RPC → MCP Server → TCP (RedSocket) → CET Bridge Mod → Game Engine

The MCP server runs as a Claude Code subprocess. It opens a TCP server on localhost:27010. The CET Bridge Mod (Lua) connects to it via RedSocket and executes commands in the game's Lua VM. Falls back to file-based IPC automatically if RedSocket is not installed or if the TCP port is already in use (multiple sessions supported).

Pairs with WolvenKit MCP for a complete AI-assisted modding pipeline.

Related MCP server: claudecode-mcp

Requirements

Setup

# 1. Clone and build
git clone https://github.com/y4rd13/cyber-engine-tweak-mcp.git
cd cyber-engine-tweak-mcp
npm install
npm run build

# 2. Copy CET mod to game directory
cp -r cet-mod/CETBridge "/path/to/Cyberpunk 2077/bin/x64/plugins/cyber_engine_tweaks/mods/CETBridge"

# 3. Add to Claude Code globally
claude mcp add cet-bridge -s user \
  -e "CET_BRIDGE_DIR=/path/to/cyber_engine_tweaks/mods/CETBridge" \
  -e "CET_TRANSPORT=tcp" \
  -- node /path/to/cyber-engine-tweak-mcp/build/index.js

Tools (37)

Execution

Tool

Description

execute_lua

Run Lua code in the CET console

evaluate_expression

Evaluate a Lua expression and return the result

batch_execute

Execute multiple Lua statements in one round-trip

Game State

Tool

Description

get_player_info

Player level, health, street cred, position

get_game_state

In-game time, scene tier, weather, zone type

add_item

Add item to inventory by TweakDB ID

teleport

Teleport player to world coordinates

set_time

Change in-game time of day

set_weather

Change weather (Sunny, Rain, Fog, Sandstorm, etc.)

Inventory

Tool

Description

get_inventory

List player inventory with type filtering

remove_item

Remove items from inventory

get_equipped

Show currently equipped weapons, clothing, cyberware

Player

Tool

Description

set_stat

Modify player stats (Health, Armor, Level, etc.)

apply_status_effect

Apply buffs/debuffs to the player

remove_status_effect

Remove status effects

get_active_effects

List all active status effects on the player

toggle_god_mode

Toggle invulnerability on/off

set_level

Set player level and/or street cred directly

get_appearance_info

Get player's current visual appearance

get_vehicle_list

List all vehicles in the player's garage

World

Tool

Description

spawn_vehicle

Spawn a vehicle near the player

get_nearby_entities

Scan for nearby NPCs, vehicles, items

kill_nearby_npcs

Kill hostile (or all) NPCs in radius

show_notification

Show in-game UI notification

play_sound

Play a sound event in-game

get_scanner_info

Get info about the entity you're looking at

Quest

Tool

Description

get_quest_fact

Read a quest progression flag

set_quest_fact

Set a quest progression flag

TweakDB

Tool

Description

get_tweakdb_value

Read a TweakDB flat or record

set_tweakdb_value

Write a TweakDB flat value

search_tweakdb

Search TweakDB records by pattern

dump_type

Introspect a game RTTI type (methods, properties)

Observation

Tool

Description

observe_events

Subscribe to game events via CET Observe

get_observations

Read buffered event observations

Dev Tools

Tool

Description

get_connection_status

Check bridge connectivity and transport type

read_log

Read CET scripting.log

list_mods

List installed CET mods

Configuration

Variable

Default

Description

CET_BRIDGE_DIR

(see .mcp.json)

Path to CETBridge mod directory

CET_TRANSPORT

tcp

Transport: tcp (RedSocket) or file (fallback)

CET_TCP_PORT

27010

TCP server port

Multi-Session Support

Multiple Claude Code sessions can use cet-bridge simultaneously:

  • First session: binds TCP port 27010 (fast, ~1ms)

  • Additional sessions: automatically fall back to file-based IPC (~16-33ms)

  • No session crashes — the fallback is seamless

Architecture

See docs/architecture.md for detailed diagrams.

Component

Language

Role

MCP Server

TypeScript

stdio transport for Claude Code, TCP server for game bridge

CET Bridge Mod

Lua

Runs in-game, dispatches commands to CET Lua VM

Development

npm run build    # Compile TypeScript
npm run dev      # Watch mode
npm run inspect  # Test with MCP Inspector

After changing Lua files, copy them to the game directory:

cp cet-mod/CETBridge/*.lua "/path/to/cyber_engine_tweaks/mods/CETBridge/"

Safety

  • TCP binds to localhost only — no network exposure

  • All user code runs in pcall() — errors are caught, never crash the game

  • This is a development tool — not intended for multiplayer or production use

  • Infinite loops in executed Lua will freeze the game (no mitigation possible without native code)

License

MIT

A
license - permissive license
-
quality - not tested
D
maintenance

Maintenance

Maintainers
Response time
Release cycle
Releases (12mo)
Commit activity

Resources

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