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Minecraft Command Execution MCP Server

Minecraft Command Execution MCP Server

by mattlack15

Minecraft Command Execution MCP Server

An MCP (Model Context Protocol) server that enables Claude to execute Minecraft commands and get tab completions through the MasterControl API.

Features

This MCP server provides two tools:

1. execute_command

Execute any Minecraft command remotely as the authenticated player.

  • Player must be online and on a server

  • Player receives in-game notification when commands are executed

  • Returns command output or error messages

  • To get help: Append "help" to any command (e.g., "island help", "island upgrade help")

Examples:

execute_command("gamemode creative")
execute_command("island help")              # Shows island command help
execute_command("island upgrade help")      # Shows upgrade subcommand help
execute_command("island upgrade speed 5")

2. tab_complete

Get tab completion suggestions for partial commands.

  • Discover available commands and subcommands

  • Find valid arguments and parameters

  • Works exactly like pressing Tab in Minecraft

Examples:

tab_complete("gamemode ")   # Returns: survival, creative, adventure, spectator
tab_complete("island ")     # Returns: available island subcommands

Related MCP server: MCP Minecraft Remote

Prerequisites

  • Python 3.10 or higher

  • uv package manager (install here)

  • A running MasterControl server with the command API

  • Valid API key for your Minecraft player

Installation

  1. Clone the repo:

    git clone https://github.com/<your-user>/minecraft-mcp-server.git
    cd minecraft-mcp-server
  2. Install dependencies:

    uv sync
  3. Configure environment variables:

    cp .env.example .env
  4. Edit .env with your settings:

    # Required: Your Midnight API key
    MIDNIGHT_API_KEY=your-api-key-here
    
    # Optional: MasterControl API URL (defaults to localhost:8080)
    MIDNIGHT_API_URL=http://your-server:8080/api/v2

Usage

Testing Locally

Run the server directly to test:

uv run server.py

It will wait for stdio input — that's expected for an MCP server. Ctrl+C to exit.

Integrating with Claude Code

Add the server to Claude Code (use the absolute path to your cloned repo):

claude mcp add midnight \
  --transport stdio \
  --env MIDNIGHT_API_KEY=your-key-here \
  --env MIDNIGHT_API_URL=http://localhost:8080/api/v2 \
  -- uv --directory /absolute/path/to/minecraft-mcp-server run server.py

Verify Installation

In Claude Code, check that the server is running:

/mcp

You should see midnight listed with status ✓ Connected.

Example Conversations

Execute Commands:

You: "Change my gamemode to creative"
Claude: [Uses execute_command("gamemode creative")]
        ✓ Command executed successfully

Get Command Help:

You: "How do I use the island upgrade command?"
Claude: [Uses execute_command("island upgrade help")]
        Shows the help output for island upgrade

Explore Commands:

You: "What island commands are available?"
Claude: [Uses tab_complete("island ")]
        Lists: upgrade, create, delete, invite, members...

Configuration

Environment Variables

Variable

Required

Default

Description

MIDNIGHT_API_KEY

Yes

-

Your player's API key

MIDNIGHT_API_URL

No

http://localhost:8080/api/v2

MasterControl API base URL

API Endpoints

  • POST /api/v2/command/execute — Execute commands

  • POST /api/v2/command/tabComplete — Get tab completions

Troubleshooting

"MIDNIGHT_API_KEY environment variable not set!"

Create a .env file:

echo "MIDNIGHT_API_KEY=your-key-here" > .env

"Failed to execute command"

Check that:

  1. MasterControl API is running

  2. API key is correct

  3. Player is online and on a server (not in proxy limbo)

Security

  • Never commit .env — it contains your API key (already excluded via .gitignore)

  • Commands execute with your player's permissions

  • The AI can run any command you can run in-game

Available Tools

2 tools
execute_commandA

Execute a Minecraft command remotely as the authenticated player.

This tool allows you to run any Minecraft command as if the player associated with the API key typed it in-game. The player must be online and on a server. The player will be notified in-game that a remote command is being executed.

To get help for any command, simply append "help" as the last argument. For example: "island help", "island upgrade help", "gamemode help"

Args: command: The Minecraft command to execute (without the leading slash). Examples: "gamemode creative", "tp 100 64 200", "island upgrade speed 5"

Returns: The output from the command execution, or an error message if it failed.

Examples: - execute_command("help") - Shows general help - execute_command("island help") - Shows island command help - execute_command("island upgrade help") - Shows island upgrade help - execute_command("gamemode survival") - Changes gamemode

Inputs: command (required). Returns: result

tab_completeA

Get tab completion suggestions for a partial Minecraft command.

This tool provides autocomplete suggestions for commands, just like pressing Tab in the Minecraft client. Useful for discovering available commands, subcommands, and valid arguments.

Args: command_line: The partial command line to complete. Examples: "gamemode ", "island upgrade ", "give diamond"

Returns: A formatted list of completion suggestions, or a message if none are available.

Examples: - tab_complete("gamemode ") -> Lists: survival, creative, adventure, spectator - tab_complete("island ") -> Lists available island subcommands - tab_complete("give ") -> Lists available items

Inputs: command_line (required). Returns: result

Tool Schema Changelog

Recent tool additions, removals, and schema changes observed during successful MCP inspections.

Loading tool schema changelog…

    TDQS

    A4.3/5.0

    Scored across 2 tools

    Disambiguation5/5

    The two tools have clearly distinct purposes: execute_command runs commands, while tab_complete provides suggestions for command completion. There is no overlap or ambiguity between them, as one is for execution and the other is for discovery/assistance.

    Naming Consistency5/5

    Both tools follow a consistent verb_noun naming pattern (execute_command and tab_complete). The naming is clear, predictable, and uses the same style throughout, making it easy to understand their functions at a glance.

    Tool Count2/5

    With only 2 tools, the server feels thin for its purpose of Minecraft command execution. While the tools cover basic execution and completion, there are likely missing operations such as listing available commands, checking player status, or handling command history, which would enhance the server's utility and completeness.

    Completeness2/5

    The tool set is severely incomplete for the domain of Minecraft command execution. It lacks essential operations like listing all available commands, validating commands before execution, managing multiple players, or handling command feedback in a structured way. This forces agents to rely heavily on trial-and-error with execute_command and tab_complete, leading to potential inefficiencies and failures.

    Maintenance

    ActivityInactive
    ResponsivenessNo recent community issues

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