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Draw pixel art

bar_pixels

Renders pixel art on a BUSY Bar display from a symbol grid and color palette, with optional caption, positioning, and front/back targeting. Draw and iterate on LED or OLED pixel art.

Instructions

grid is rows of single-character symbols, top to bottom; every symbol must be in palette (symbol → #RRGGBB, or "none" for transparent). Max 32 colours. Fits 72x16 on the front, 160x80 on the back (shown in grey there). Optionally add a caption to the right of the art. Look at the returned image and iterate if it looks wrong.

Input Schema

NameRequiredDescriptionDefault
xNo
yNo
gridYes
urgentNoRequest higher draw priority. Use only when asked to interrupt.
captionNo
displayNofront: 72x16 colour LED strip facing others. back: 160x80 greyscale (16 levels) OLED facing you.front
paletteYes
caption_colorNoHex colour, #RRGGBB

Schema Changelog

Changes observed during successful MCP inspections.

  1. First observedv0.10.0

TDQS

A3.5/5.0
Behavior3/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations, the description carries the full burden and does add useful behaviour: it discloses the render surface limits, the 32-colour cap, that "none" renders transparent, and that the tool returns an image the caller should visually verify. It does not say whether a draw replaces existing on-screen content, whether the art persists, how x/y placement interacts with the grid, or how the back display's 16-level greyscale quantises colours.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Front-loaded with the required-input format (grid, then palette), followed by surface limits, caption, and the iteration advice. Four dense sentences with essentially no filler; the only soft spot is that the purpose sentence is absent, so the opening assumes the reader already knows what the tool is for.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness3/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For an 8-parameter tool with no annotations and no output schema, the description covers the creative core well and even compensates by telling the agent to inspect the returned image. But the positional x/y parameters, the persistence/overwrite behaviour, and the interaction between grid size and placement are left unaddressed, so an agent could still call it incorrectly on a non-trivial invocation.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters4/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is only 38%, so the description has to compensate, and it does for the two required params: grid is rows of single-character symbols ordered top to bottom, palette maps each symbol to #RRGGBB or "none" for transparency, capped at 32 colours. That is meaningfully more than the schema states. The x/y offset parameters remain unexplained in both places, which keeps it from a 5.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description makes clear this tool renders a character-grid pixel image with a symbol-to-colour palette, and the display-size limits (72x16 front, 160x80 back) confirm it targets the physical panel. It never explicitly states the operation verb (draw/render) or distinguishes itself from siblings like bar_image or bar_animation, so an agent must infer the boundary from the grid/palette model.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines3/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

Usage is implied by the format constraints: this is the tool for art built from a symbol grid plus palette, and the closing sentence gives real working guidance ("Look at the returned image and iterate if it looks wrong"). However, there is no explicit statement of when to prefer this over bar_image, bar_text or bar_animation, and no exclusions or prerequisites.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.