Click on "Install Server".
Wait a few minutes for the server to deploy. Once ready, it will show a "Started" state.
In the chat, type
@followed by the MCP server name and your instructions, e.g., "@Godot MCP ServerShow me the current scene tree and read the player.gd script"
That's it! The server will respond to your query, and you can continue using it as needed.
Here is a step-by-step guide with screenshots.
Godot MCP Server
Connect Claude to your Godot 4 project. Claude can read and manipulate scenes, nodes, scripts, and assets directly in your editor.
Architecture
Claude (claude.ai)
│ MCP (stdio)
▼
godot-mcp-server (Node.js, runs locally)
│ HTTP localhost:9080
▼
MCP Bridge Plugin (GDScript, runs inside Godot editor)
│
▼
Godot EditorSetup
1. Install the MCP Server
cd godot-mcp-server
npm install
npm run build2. Install the Godot Plugin
Copy the godot-plugin/addons/mcp_bridge folder into your Godot project's addons/ directory:
your-godot-project/
└── addons/
└── mcp_bridge/
├── plugin.cfg
├── mcp_bridge.gd
└── mcp_http_server.gdThen in Godot: Project → Project Settings → Plugins → enable MCP Bridge.
You should see: [MCP Bridge] Listening on http://127.0.0.1:9080 in the Output panel.
3. Configure Claude
Add to your Claude MCP config (claude_desktop_config.json or equivalent):
{
"mcpServers": {
"godot": {
"command": "node",
"args": ["/absolute/path/to/godot-mcp-server/dist/index.js"],
"env": {
"GODOT_PORT": "9080"
}
}
}
}Environment Variables
Variable | Default | Description |
|
| Host where Godot is running |
|
| Port the MCP Bridge plugin listens on |
Available Tools
Scene Tools
Tool | Description |
| List all open scenes |
| Get full node hierarchy |
| Get all properties of a specific node |
| Add a new node to a scene |
| Remove a node and its children |
| Set one or more properties on a node |
| Move a node to a new parent |
| Add a .tscn as an instance in a scene |
| Save the current scene to disk |
Script Tools
Tool | Description |
| Read a .gd file |
| Write/create a .gd file |
| Execute a GDScript expression in the editor |
Asset / Filesystem Tools
Tool | Description |
| List files in the project |
| Get metadata about a resource |
| Assign a resource to a node property |
| Create a new empty .tscn file |
Example Prompts
Once connected, you can ask Claude things like:
"Show me the scene tree of the current scene"
"Add a Sprite2D called PlayerSprite as a child of /root/Main/Player"
"Set the position of the Enemy node to (400, 300)"
"Instantiate res://enemies/goblin.tscn under /root/Level at position (200, 150)"
"List all .tscn files in the project"
"Read the player.gd script"
"Create a new scene at res://levels/level2.tscn with a Node2D root"
Notes
The MCP Bridge plugin must be active and Godot must be open for any tools to work.
godot_run_scriptexecutes arbitrary GDScript — use with care.Scene edits are live in the editor but not saved automatically. Use
godot_save_sceneto persist changes.The plugin binds to
127.0.0.1only (no external access).
Resources
Unclaimed servers have limited discoverability.
Looking for Admin?
If you are the server author, to access and configure the admin panel.