blockworld
Click on "Install Server".
Wait a few minutes for the server to deploy. Once ready, it will show a "Started" state.
In the chat, type
@followed by the MCP server name and your instructions, e.g., "@blockworldbuild a small castle with towers"
That's it! The server will respond to your query, and you can continue using it as needed.
Here is a step-by-step guide with screenshots.
Blockworld
YouTube Video: https://youtu.be/EHHd7kv7y3I
A voxel world for an AI agent to build in.
An MCP server — tools for placing blocks.
A viewer — renders the world as line art, live, block by block as the agent works.
Skills — markdown that teaches an agent what a fairytale castle or a dragon looks like, and how to build one here.
The agent brings the knowledge. The server gives it hands. The skills give it the brief.
Run it
npm install
npm run viewer # → http://localhost:5173/viewer/Opens with a mock castle so you can see it working straight away. Add ?live to suppress it.
Then point an agent at the MCP server:
{
"mcpServers": {
"blockworld": {
"command": "node",
"args": ["/absolute/path/to/blockworld/server.js"]
}
}
}It broadcasts on a WebSocket, so the viewer shows each block as it lands.
> build me a castle
> build me a dragonRelated MCP server: Hayba
Controls
drag / scroll / right-drag | orbit, zoom, pan |
F | reframe |
R | auto-rotate |
G / E | grid, edges |
1–4 | three-quarter, front, side, plan |
2 is the silhouette view — the best angle for judging what a build actually reads as.
Tools
| the grid scale — call first |
| 100 materials |
| walls, floors, rooms |
| towers, columns |
| spires, caps, horns |
| domes, skulls, orbs |
| curved forms — necks, tails, bodies |
| build one half, mirror it |
| carve gates, windows |
| detail only |
| reset, inspect |
Everything is cubes. place_sphere and place_tube don't render spheres or tubes — they rasterize a shape into cubes server-side. The point is tool-call economy: the agent describes a form (a path, a radius, a taper) instead of computing five thousand coordinates.
Skills
.claude/skills/
blockworld/ scale, materials, primitives, build order ← read first
castle/ fairytale: slender spires, steep caps, gold
dragon/ S-curve spine, membrane wings, taperPlain markdown, no vendor syntax. Claude Code and Grok both discover .claude/skills/ automatically. Grok also reads .grok/skills/, and some agents use .agents/skills/ — the path doesn't matter to the content, so rename freely. Any other agent: point it at the files directly.
The one dial
config.js:
export const BLOCK_SIZE = 1.0; // metres per blockEverything follows — viewer scale, server readouts, and the agent's own sense of how big to build. It doesn't read the block size from markdown; it calls world_info, which derives reference dimensions from the config at runtime:
One block is 50 cm.
castle wall 18 tall
castle tower 52 tall
large dragon 100 longThe skills are written in ratios — wingspan = 1.5× body length, towers 3× the wall — never metres. So halving BLOCK_SIZE gets you a dragon that's still 50m long but made of 8× the cubes. No skill edits.
Layout
config.js the one dial
palette.js 100 materials, shared
server.js MCP over stdio + WebSocket :8080
viewer/index.html Three.js from CDN, no build step
.claude/skills/ blockworld · castle · dragonThis server cannot be installed
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