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steam-library-mcp

A TypeScript MCP server for Steam library intelligence: ownership, store/review/DLC briefs, deals, taste-based discovery, wishlist releases, co-op planning, achievement objectives, storage, updates, and confirmed local actions.

It is model-agnostic: any MCP client/host that supports local stdio servers can run it, not just Codex. See docs/mcp-client-setup.md for Claude Desktop/Code, Codex, and generic MCP client setup patterns.

The server is read-only toward your Steam account by default. It does not buy, trade, gift, automatically send chat messages, modify your account, scrape Steam login pages, read cookies, store sessions, or handle Steam credentials.

Optional action tools can be enabled, but only with STEAM_ENABLE_ACTIONS=true. Launch/install/browser/chat-window/download-window tools require confirmation and default to dry-run previews where applicable. The friend-invite helper only opens existing friends' chats and never presses Send. Uninstall additionally requires STEAM_ALLOW_UNINSTALL=true, verifies the game is locally installed, asks through MCP user elicitation when supported (or requires exact confirmation text), and only opens Steam's own native confirmation flow.

What It Can Answer

  • Do I own Outriders?

  • What games have I bought but barely played?

  • What have I played recently?

  • What Steam games are installed locally?

  • Recommend something from my Steam library for a 1-hour session.

  • Show my achievement progress for this game.

  • What changed on my Steam wishlist this week?

  • Did any wishlisted games release or announce a playtest, beta, or demo?

Steam owned-game API data does not include reliable genres or tags. Recommendations are based on available playtime, recent activity, installed status, name/query matches, and optional local MCP tags.

Related MCP server: mcp-server-steam

Security Model

  • Read-only mode is the default.

  • Action and local-write tools are not registered unless STEAM_ENABLE_ACTIONS=true.

  • No Steam password, cookie, Steam Guard, browser data, or login session handling.

  • No purchases, trades, gifts, automated chat sends, profile changes, account changes, silent installs, or silent uninstalls.

  • API keys are read from environment variables only.

  • API keys are redacted from thrown errors.

  • Logs go to stderr, not stdout, so MCP stdio is not polluted.

  • No telemetry and no third-party analytics.

Cache/state files may contain owned games, wishlist items, release metadata, playtime, achievement progress, profile summary data, local notes, local tags, backlog status, and action history. Treat STEAM_CACHE_DIR, STEAM_WISHLIST_STATE_PATH, STEAM_LOCAL_DB_PATH, and STEAM_ACTION_LOG_PATH as private.

Wishlist retrieval uses Steam's first-party but undocumented IWishlistService/GetWishlist/v1 endpoint because Steam has no documented consumer wishlist API. Names, release status, and demo availability come from the first-party but undocumented Store appdetails endpoint. Either may change, and access can depend on Steam privacy settings. Playtest/beta monitoring uses best-effort keyword matching against Steam's documented public news API; matches are signals, not guaranteed availability.

Requirements

  • Node.js 20+

  • A Steam Web API key

  • Your SteamID64

  • Public-enough Steam profile/game details for the data you want Steam to return

Get a Steam Web API key at:

https://steamcommunity.com/dev/apikey

Find your SteamID64 from your profile URL, a Steam ID lookup site, or by setting STEAM_VANITY_NAME and using the steam_resolve_vanity_url tool after setup.

Setup

cd /ABSOLUTE/PATH/TO/steam-library-mcp
npm install
cp .env.example .env

Edit .env:

STEAM_API_KEY=your_steam_web_api_key_here
STEAM_ID_64=your_17_digit_steamid64_here

The server loads .env from its current working directory for direct local runs. Environment variables passed by Codex or your shell take precedence.

If you want Codex to guide the setup for you, use the playbook in docs/setup-with-codex.md. It covers the same safe flow used to set this up locally: discover SteamID64 from Steam account metadata, open the official API key page, handle the Steam Guard Mobile Authenticator requirement, and verify the key without printing it.

Helpful setup scripts:

npm run setup:accounts
npm run setup:verify

Build and test:

npm run check
npm run test
npm run build

With a private .env and a built server, an exhaustive live-but-safe pass is available:

npm run qa:full

It calls all 34 tools, uses temporary cache/state paths, and keeps every external action in dry-run mode.

Start directly:

npm run start

Environment Variables

Required:

Variable

Purpose

STEAM_API_KEY

Steam Web API key. Never commit this.

STEAM_ID_64

Default SteamID64 to query.

Read-only options:

Variable

Default

Purpose

STEAM_VANITY_NAME

unset

Optional vanity profile name.

STEAM_INCLUDE_PLAYED_FREE_GAMES

true

Include played free games in owned-game results.

STEAM_CACHE_TTL_HOURS

24

Cache TTL for Steam API responses.

STEAM_CACHE_DIR

OS user cache dir

Cache location.

STEAM_LOCAL_LIBRARY_PATH

auto-detect

Override local Steam library path or libraryfolders.vdf.

STEAM_REQUEST_TIMEOUT_MS

15000

Steam API request timeout.

STEAM_WISHLIST_STATE_PATH

cache dir JSON

Persistent local wishlist comparison state.

STEAM_WISHLIST_METADATA_MAX_APPS

100

Maximum wishlist apps enriched with Store release/demo metadata per check.

STEAM_STORE_COUNTRY

US

Country used for Store metadata.

STEAM_STORE_LANGUAGE

english

Language used for Store metadata.

STEAM_WEEKLY_DISCOVERY

true

Include local taste-based new-game recommendations in weekly briefs.

STEAM_TASTE_SAMPLE_SIZE

30

Most-played owned games sampled for the local taste profile.

STEAM_DISCOVERY_MAX_CANDIDATES

24

Featured Store candidates enriched and scored per discovery run.

STEAM_WEEKLY_REPORT_PATH

cache dir Markdown

Suggested destination used by the weekly Python companion.

Action/local options:

Variable

Default

Purpose

STEAM_ENABLE_ACTIONS

false

Registers the optional action/local-write tools. Leave unset/false for a 21-tool read-only surface.

STEAM_REQUIRE_CONFIRMATION

true

Requires exact confirmation text for browser and local write actions. Launch/install always require exact confirmation.

STEAM_ALLOW_BROWSER_OPEN

true

Allows tools that open Steam web pages in your browser when actions are enabled.

STEAM_ALLOW_STEAM_PROTOCOL

true

Allows validated Steam protocol opens when actions are enabled. Uninstall still needs its separate flag.

STEAM_ALLOW_UNINSTALL

false

Separately enables opening Steam's native uninstall confirmation flow.

STEAM_ALLOW_LAUNCH_ARGS

false

Reserved safety flag. The tools do not expose arbitrary launch args by default.

STEAM_ALLOW_LOCAL_NOTES

true

Allows writes to the MCP local database only.

STEAM_ACTION_LOG_PATH

cache dir JSONL

Local action audit log path.

STEAM_ACTION_LOG_MAX_BYTES

2000000

Rotates the active action log before it exceeds this size.

STEAM_ACTION_LOG_MAX_BACKUPS

3

Number of rotated action-log files retained.

STEAM_LOCAL_DB_PATH

cache dir JSON

MCP-owned local notes/backlog/tags DB path.

STEAM_LOCAL_DB_MAX_BYTES

5000000

Maximum serialized local notes database size.

STEAM_LOCAL_NOTES_PER_GAME

200

Maximum notes retained per game.

STEAM_LOCAL_NOTE_MAX_CHARS

10000

Maximum characters in one note.

To omit all action and local-write tools from MCP discovery, keep:

STEAM_ENABLE_ACTIONS=false

You can also deny-list action tools in Codex config.

Tools

Steam-account-read-only tools (some update local cache/state files):

  • steam_get_profile

  • steam_resolve_vanity_url

  • steam_get_owned_games

  • steam_search_library

  • steam_get_game

  • steam_get_recently_played

  • steam_get_achievements

  • steam_get_installed_games

  • steam_library_stats

  • steam_recommend_from_library

  • steam_get_wishlist

  • steam_check_wishlist_updates

  • steam_game_brief

  • steam_find_deals

  • steam_discover_games

  • steam_storage_commander

  • steam_update_center

  • steam_achievement_objectives

  • steam_plan_game_night

  • steam_weekly_brief

  • steam_refresh_cache

Optional action/local tools:

  • steam_launch_game

  • steam_open_store_page

  • steam_open_community_hub

  • steam_open_achievements_page

  • steam_open_install_flow

  • steam_uninstall_game

  • steam_prepare_game_night_invites

  • steam_open_download_manager

  • steam_add_local_game_note

  • steam_set_local_backlog_status

  • steam_set_local_mood_tags

  • steam_get_local_game_notes

  • steam_action_history

Confirmation Text

When actions are enabled, these tools require exact confirmation text:

Tool

Confirmation

steam_launch_game

LAUNCH <appid>

steam_open_install_flow

INSTALL FLOW <appid>

steam_uninstall_game

Built-in MCP user confirmation when supported, or exact UNINSTALL <appid> fallback; Steam confirms again.

steam_prepare_game_night_invites

OPEN CHATS <count> for a real open; it never sends the message.

steam_open_download_manager

OPEN DOWNLOADS for a real open.

steam_open_store_page

OPEN STORE <appid> when STEAM_REQUIRE_CONFIRMATION=true

steam_open_community_hub

OPEN COMMUNITY <appid> when STEAM_REQUIRE_CONFIRMATION=true

steam_open_achievements_page

OPEN ACHIEVEMENTS <appid> when STEAM_REQUIRE_CONFIRMATION=true

steam_add_local_game_note

NOTE <appid> when STEAM_REQUIRE_CONFIRMATION=true

steam_set_local_backlog_status

SET STATUS <appid> when STEAM_REQUIRE_CONFIRMATION=true

steam_set_local_mood_tags

SET TAGS <appid> when STEAM_REQUIRE_CONFIRMATION=true

Launch and install-flow tools default to dryRun=true. They only open Steam when dryRun=false and confirmation is correct. Install flow only opens Steam's own steam://install/<appid> flow; Steam may prompt you and the MCP does not silently install anything.

Browser-opening tools only open HTTPS URLs on Steam-owned domains. Steam protocol tools only allow validated run/install/uninstall app IDs, the Downloads page, and message windows for 17-digit friend IDs.

The uninstall tool never deletes manifests or game directories. A dry run returns the required confirmation without changing anything. A real call requires action mode, the separate uninstall flag, a locally installed app, user confirmation, and then Steam's own native confirmation dialog.

Local notes, backlog status, and mood tags are stored only in the MCP local database. They never modify Steam files.

Wishlist Monitoring And Automations

steam_get_wishlist reads a wishlist without using cookies or a browser session. steam_check_wishlist_updates compares it with local state and reports newly released games, newly available demos, same-currency price drops, release-date changes, additions/removals, and recent Steam news posts that mention playtests, betas, demos, alphas, technical tests, or free weekends.

steam_weekly_brief also returns Markdown containing owned-game rediscovery picks and optional taste-based new-game recommendations. The MCP does not schedule itself. A Codex automation can call the tool directly; the included scripts/steam-weekly-watch.py can call it over stdio and atomically write the Markdown for Task Scheduler or another host. The first run creates a baseline without reporting every existing item as new.

See docs/wishlist-monitoring.md for automation and privacy details, docs/feature-guide.md for every new feature and caveat, docs/publishing.md for packaging/version behavior, and docs/audit.md for the safety audit.

Codex MCP Registration

This section is Codex-specific. For Claude Desktop, Claude Code, Gemini/Grok-capable MCP hosts, IDE agents, or generic MCP clients, see docs/mcp-client-setup.md.

macOS/Linux:

npm install
npm run build

codex mcp add steam-library \
  --env STEAM_API_KEY="$STEAM_API_KEY" \
  --env STEAM_ID_64="$STEAM_ID_64" \
  -- node /ABSOLUTE/PATH/TO/steam-library-mcp/dist/index.js

codex mcp list

Windows PowerShell:

npm install
npm run build

codex mcp add steam-library `
  --env STEAM_API_KEY="$env:STEAM_API_KEY" `
  --env STEAM_ID_64="$env:STEAM_ID_64" `
  -- node C:\ABSOLUTE\PATH\TO\steam-library-mcp\dist\index.js

codex mcp list

Action mode example:

codex mcp add steam-library \
  --env STEAM_API_KEY="$STEAM_API_KEY" \
  --env STEAM_ID_64="$STEAM_ID_64" \
  --env STEAM_ENABLE_ACTIONS=true \
  --env STEAM_REQUIRE_CONFIRMATION=true \
  --env STEAM_ALLOW_UNINSTALL=false \
  -- node /ABSOLUTE/PATH/TO/steam-library-mcp/dist/index.js

Codex config.toml example with approval prompts:

[mcp_servers.steam-library]
command = "node"
args = ["/ABSOLUTE/PATH/TO/steam-library-mcp/dist/index.js"]
startup_timeout_sec = 10
tool_timeout_sec = 60
default_tools_approval_mode = "prompt"
enabled = true

[mcp_servers.steam-library.env]
STEAM_API_KEY = "your_steam_web_api_key_here"
STEAM_ID_64 = "your_17_digit_steamid64_here"
STEAM_ENABLE_ACTIONS = "false"

[mcp_servers.steam-library.tools.steam_get_owned_games]
approval_mode = "auto"

[mcp_servers.steam-library.tools.steam_search_library]
approval_mode = "auto"

[mcp_servers.steam-library.tools.steam_launch_game]
approval_mode = "prompt"

[mcp_servers.steam-library.tools.steam_open_install_flow]
approval_mode = "prompt"

Read-only-only Codex config:

[mcp_servers.steam-library]
command = "node"
args = ["/ABSOLUTE/PATH/TO/steam-library-mcp/dist/index.js"]
default_tools_approval_mode = "prompt"
disabled_tools = [
  "steam_launch_game",
  "steam_open_store_page",
  "steam_open_community_hub",
  "steam_open_achievements_page",
  "steam_open_install_flow",
  "steam_uninstall_game",
  "steam_prepare_game_night_invites",
  "steam_open_download_manager",
  "steam_add_local_game_note",
  "steam_set_local_backlog_status",
  "steam_set_local_mood_tags",
  "steam_get_local_game_notes",
  "steam_action_history"
]

[mcp_servers.steam-library.env]
STEAM_API_KEY = "your_steam_web_api_key_here"
STEAM_ID_64 = "your_17_digit_steamid64_here"
STEAM_ENABLE_ACTIONS = "false"

Codex reads MCP server instructions during initialization. This server instructs agents to search before ownership answers, respect Steam visibility caveats, and avoid write actions unless explicitly enabled and confirmed.

Example Prompts

  • Do I own Outriders?

  • Search my Steam library for worldslayer.

  • What have I played recently?

  • What games have I bought but barely played?

  • List locally installed Steam games.

  • Recommend something installed for a 1-hour session.

  • Show my achievement progress for a game without hidden-achievement spoilers.

  • Reveal the hidden achievement objectives for this game and tell me which official descriptions are unavailable.

  • Build my weekly Steam brief with wishlist price drops and new-game discovery.

  • Find co-op games I share with these friends.

  • Audit my installed games and make a plan to free 100 GB without touching favorites.

  • Dry-run launching OUTRIDERS and tell me the exact confirmation text.

  • Dry-run uninstalling an installed game and tell me what confirmations would be required.

  • Check my wishlist for releases or new playtest, beta, and demo news.

Local Steam Detection

The MCP reads:

  • libraryfolders.vdf

  • appmanifest_*.acf

Common paths checked:

  • Windows: C:\Program Files (x86)\Steam\steamapps\libraryfolders.vdf

  • Windows: C:\Program Files\Steam\steamapps\libraryfolders.vdf

  • macOS: ~/Library/Application Support/Steam/steamapps/libraryfolders.vdf

  • Linux: ~/.steam/steam/steamapps/libraryfolders.vdf

  • Linux: ~/.local/share/Steam/steamapps/libraryfolders.vdf

Set STEAM_LOCAL_LIBRARY_PATH if your Steam library is elsewhere.

Credits

Steam Library MCP was conceived and directed by @Dark-Hunt3r1, who defined its requirements, safety boundaries, and product decisions and remains its maintainer.

OpenAI Codex was used as an AI development tool for substantial implementation, test creation and execution, documentation, security review, sanitization, and release preparation.

This is an independent project and is not affiliated with or endorsed by Valve or OpenAI.

Troubleshooting

STEAM_API_KEY is required

Set STEAM_API_KEY in the MCP environment. Do not put it in source code.

STEAM_ID_64 is required

Set STEAM_ID_64 to your 17-digit SteamID64. If you know only a vanity name, use steam_resolve_vanity_url after setup or resolve it externally.

Empty owned library response

Check Steam profile and game-details privacy settings. Steam may omit hidden/private games, family-shared games, free games without playtime, or metadata it cannot expose through the Web API.

Achievement errors

Some games do not expose achievements through Steam Web API. Profile privacy or game privacy can also block achievement access.

HTTP 401/403

Check the API key, SteamID64, privacy settings, and whether the key is valid for the requested endpoint.

HTTP 429

Steam rate-limited the request. Wait and retry, or avoid forceRefresh.

Local installed games missing

Set STEAM_LOCAL_LIBRARY_PATH to a Steam root folder, a steamapps folder, or a specific libraryfolders.vdf. The MCP only reads local manifest files and never treats local install status as proof of ownership.

Action tool is missing

Set STEAM_ENABLE_ACTIONS=true and restart/reload the MCP server. Tool registration is decided at startup. Keep default_tools_approval_mode = "prompt" in Codex if you want Codex to ask before calling action tools.

Wrong confirmation

Use the exact confirmation string for the resolved appid, for example LAUNCH 680420.

Wishlist unavailable

Steam does not provide a documented consumer wishlist API. The MCP uses first-party but undocumented wishlist and Store metadata endpoints without cookies or login scraping. Availability can depend on Steam privacy settings; if Valve changes either endpoint, the tool returns an explicit error or marks missing metadata unavailable instead of guessing.

Uninstall tool is missing or says disabled

Set both STEAM_ENABLE_ACTIONS=true and STEAM_ALLOW_UNINSTALL=true, then restart the MCP. Keep host-level approval prompts enabled. The tool still requires MCP user elicitation or exact UNINSTALL <appid> confirmation, verifies the app is installed, and Steam displays another native confirmation.

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B
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