memscope-mcp
Provides tools for analyzing Unity game memory through the IL2CPP plugin, allowing inspection of managed-runtime object layouts and memory structures in Unity games.
Click on "Deploy Server".
Wait a few minutes for the server to deploy. Once ready, it will show a "Started" state.
In the chat, type
@followed by the MCP server name and your instructions, e.g., "@memscope-mcpAttach to notepad.exe and list modules"
That's it! The server will respond to your query, and you can continue using it as needed.
Here is a step-by-step guide with screenshots.
memscope-mcp
memscope-mcp is a Windows x64 process-memory MCP server for reverse engineering and live-process research. It exposes an 11-tool stdio surface over process discovery, attachment, typed memory access, scanning, Lua automation, saved scripts, inline hooks, and opt-in Python plugins.
The documentation is available at memscope.esrc.dev. Start with:
The server uses the Windows permissions granted to its process. Writes modify target memory. Lua can call native target functions and install hooks. Activated plugins load as Python at server startup. Session logs, saved scripts, and optional recordings persist under MEMSCOPE_HOME.
Repository files
Contributing — development setup, tests, documentation maintenance, and release checks.
Security policy — intended selected-target behavior and private reporting for unintended defects.
Documentation site — Astro/Starlight content, build instructions, and the generated MCP tool reference.
Documentation URL map — site URLs and their Markdown source files.
Architecture — system overview.
Inline-hooking notes and PEB notes — repository implementation material.
Release history — version-specific GitHub Releases.
Related MCP server: frida-mcp
Project links
This server cannot be deployed
Maintenance
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