VEGAS Pro MCP
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TDQS
Scored across 9 tools
Tools are cleanly partitioned by domain (project, timeline, audio, effects, media, motion, render), and descriptions make the entry point (timeline.inspect) explicit. There is mild overlap risk since timeline, audio, effects, and motion all mutate events, but the descriptions steer by sub-domain, so an agent can generally distinguish them.
All nine tools follow a strict vegas_<noun> snake_case convention (vegas_capabilities, vegas_status, vegas_project, vegas_timeline, etc.). No mixing of camelCase or verb styles, and the prefix makes the server boundary obvious.
Nine tools is well within the sweet spot and each maps to a distinct functional area of the VEGAS editing workflow. No redundant or trivial tools padding the surface.
The surface covers capability discovery, instance status, project lifecycle, timeline editing, audio, effects, media, motion, and rendering — a broad and coherent lifecycle for a video editor. Minor gaps exist (e.g. no dedicated encoding/export-preset management beyond render), but core workflows are covered with no obvious dead ends.