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ujs204

BlenderMCP

by ujs204

set_texture

Apply Polyhaven textures to 3D objects in Blender by specifying object name and texture ID to enhance visual appearance.

Instructions

Apply a previously downloaded Polyhaven texture to an object.

Parameters:

  • object_name: Name of the object to apply the texture to

  • texture_id: ID of the Polyhaven texture to apply (must be downloaded first)

Returns a message indicating success or failure.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
object_nameYes
texture_idYes

Implementation Reference

  • The handler function for the 'set_texture' MCP tool. It is registered via @mcp.tool() decorator and implements the logic to apply a Polyhaven texture to a specified Blender object by forwarding parameters to the Blender addon via socket command.
    @mcp.tool()
    def set_texture(
        ctx: Context,
        object_name: str,
        texture_id: str
    ) -> str:
        """
        Apply a previously downloaded Polyhaven texture to an object.
        
        Parameters:
        - object_name: Name of the object to apply the texture to
        - texture_id: ID of the Polyhaven texture to apply (must be downloaded first)
        
        Returns a message indicating success or failure.
        """
        try:
            # Get the global connection
            blender = get_blender_connection()
            result = blender.send_command("set_texture", {
                "object_name": object_name,
                "texture_id": texture_id
            })
            
            if "error" in result:
                return f"Error: {result['error']}"
            
            if result.get("success"):
                material_name = result.get("material", "")
                maps = ", ".join(result.get("maps", []))
                
                # Add detailed material info
                material_info = result.get("material_info", {})
                node_count = material_info.get("node_count", 0)
                has_nodes = material_info.get("has_nodes", False)
                texture_nodes = material_info.get("texture_nodes", [])
                
                output = f"Successfully applied texture '{texture_id}' to {object_name}.\n"
                output += f"Using material '{material_name}' with maps: {maps}.\n\n"
                output += f"Material has nodes: {has_nodes}\n"
                output += f"Total node count: {node_count}\n\n"
                
                if texture_nodes:
                    output += "Texture nodes:\n"
                    for node in texture_nodes:
                        output += f"- {node['name']} using image: {node['image']}\n"
                        if node['connections']:
                            output += "  Connections:\n"
                            for conn in node['connections']:
                                output += f"    {conn}\n"
                else:
                    output += "No texture nodes found in the material.\n"
                
                return output
            else:
                return f"Failed to apply texture: {result.get('message', 'Unknown error')}"
        except Exception as e:
            logger.error(f"Error applying texture: {str(e)}")
            return f"Error applying texture: {str(e)}"
Behavior3/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations provided, the description carries the full burden. It discloses that the tool applies textures (a mutation operation) and mentions a prerequisite (texture must be downloaded first), which is useful context. However, it lacks details on permissions, error conditions, or what 'success or failure' entails beyond a message, leaving behavioral gaps.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is front-loaded with the core purpose in the first sentence, followed by a clear parameter list and return statement. Every sentence earns its place with no wasted words, making it efficient and easy to parse.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness4/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given 2 parameters with 0% schema coverage and no annotations or output schema, the description is fairly complete: it explains the tool's purpose, parameters, and return value. However, it could improve by detailing the return message format or error cases, slightly reducing completeness for a mutation tool.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters4/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 0%, so the description must compensate. It adds meaning beyond the schema by explaining that 'object_name' refers to an object to apply the texture to, and 'texture_id' is for a Polyhaven texture that must be downloaded first. This clarifies the parameters' roles and constraints, though it could specify format or examples.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the specific action ('Apply a previously downloaded Polyhaven texture') and target resource ('to an object'), distinguishing it from sibling tools like 'download_polyhaven_asset' (which downloads textures) and 'search_polyhaven_assets' (which searches for them). It precisely defines the tool's scope and function.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines4/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description provides clear context for when to use this tool: after a texture has been downloaded via 'download_polyhaven_asset'. However, it does not explicitly state when NOT to use it (e.g., for non-Polyhaven textures or objects) or name specific alternatives among siblings, though the prerequisite is implied.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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