kickbase-mcp
Click on "Deploy Server".
Wait a few minutes for the server to deploy. Once ready, it will show a "Started" state.
In the chat, type
@followed by the MCP server name and your instructions, e.g., "@kickbase-mcp Check my squad and budget, find undervalued players on the market and propose trades."
That's it! The server will respond to your query, and you can continue using it as needed.
Here is a step-by-step guide with screenshots.
kickbase-mcp
MCP server for Kickbase (Bundesliga fantasy football) built on the unofficial, community-documented API v4.
It exposes your squad, budget, lineup, the transfer market, player stats, fixtures and real trading operations — so an AI assistant can build buy/sell strategies and (if you let it) execute them.
Install
uv syncRelated MCP server: FPL MCP Server
Credentials
The server needs KICKBASE_EMAIL and KICKBASE_PASSWORD, resolved in this
order:
Environment variables
.envfile (see.env.example)
Proton Pass (pass-cli)
Put secret references in .env:
KICKBASE_EMAIL="pass://MyVault/Kickbase/username"
KICKBASE_PASSWORD="pass://MyVault/Kickbase/password"then launch the server through pass-cli run, which injects the resolved
values as environment variables:
pass-cli run --env-file .env -- uv run kickbase-mcpRun
uv run kickbase-mcp # stdio transport (default)MCP client config
With plain .env credentials:
{
"mcpServers": {
"kickbase": {
"command": "uv",
"args": ["--directory", "/path/to/kickbase-mcp", "run", "kickbase-mcp"]
}
}
}With Proton Pass injection:
{
"mcpServers": {
"kickbase": {
"command": "pass-cli",
"args": [
"run", "--env-file", "/path/to/kickbase-mcp/.env", "--",
"uv", "--directory", "/path/to/kickbase-mcp", "run", "kickbase-mcp"
]
}
}
}Tools
Read:
list_leagues, get_my_status, get_league_overview, get_league_ranking,
get_activity_feed, get_my_squad, get_my_lineup, get_market,
get_market_player, search_players, get_scouted_players,
get_player_profile, get_player_performance,
get_player_market_value_history, get_player_transfer_history,
get_manager_squad, get_manager_transfers, get_user_teamcenter,
get_fixtures, get_competition_table
Trades (real side effects on your team):
place_offer, withdraw_offer, accept_offer, decline_offer,
list_player_for_sale, remove_player_from_market,
sell_player_to_kickbase, set_lineup, scout_player, unscout_player,
collect_daily_bonus
Strategy:
analyze_transfer_market — one call that combines your budget, squad flags
(injuries, falling value, low averages), every market listing scored by
points-per-million, expiry urgency and next-fixture opponent strength.
Typical strategy prompt
Check my budget and squad, find weak players I should sell and undervalued players on the market with good upcoming fixtures, then propose concrete trades — but ask before executing anything.
Available Tools
32 toolsaccept_offerAccept OfferB
Accept a manager's offer on one of your listed players. REAL SALE.
Inputs: offer_id (required), player_id (required), league_id.
analyze_transfer_marketAnalyze Transfer MarketA
Composite analysis for buy/sell strategy.
Returns your budget, squad valuation flags, and every market listing scored by points-per-million, market-value trend, expiry urgency and upcoming opponent strength (next N matchdays). Use this to decide which players to sell and which market bargains to buy.
Inputs: league_id, horizon_matchdays. Returns: object
collect_daily_bonusCollect Daily BonusB
Collect the daily login bonus if available.
Inputs: no named parameters.
decline_offerDecline OfferC
Decline a manager's offer on one of your listed players.
Inputs: offer_id (required), player_id (required), league_id.
get_activity_feedGet Activity FeedC
League activity feed (transfers, market events, comments).
Inputs: start, league_id, max_items.
get_competition_tableGet Competition TableB
Real Bundesliga table: team strength for fixture difficulty analysis.
Inputs: league_id. Returns: result
get_fixturesGet FixturesB
Bundesliga fixtures grouped by matchday (all or a specific day).
Inputs: day, league_id. Returns: object
get_league_overviewGet League OverviewC
League overview: name, competition, members and settings.
Inputs: league_id. Returns: object
get_league_rankingGet League RankingC
League table of managers (season points, matchday points, team values).
Inputs: day, league_id. Returns: object
get_manager_squadGet Manager SquadC
Another manager's squad. Get user ids from get_league_ranking.
Inputs: user_id (required), league_id. Returns: result
get_manager_transfersGet Manager TransfersC
A manager's recent buy/sell transactions.
Inputs: user_id (required), start, league_id.
get_marketGet MarketB
Players currently on the transfer market with price, expiry and offers.
sellerUserId is null for players listed by Kickbase itself (buy instantly at the listed price via place_offer) and set for manager listings.
Inputs: league_id. Returns: object
get_market_playerGet Market PlayerC
Details of one market player including all offers made so far.
Inputs: player_id (required), league_id. Returns: object
get_my_lineupGet My LineupC
Your current starting eleven and bench players.
Inputs: league_id. Returns: result
get_my_squadGet My SquadC
Your full squad with market value, trend, points, status and position.
Inputs: league_id. Returns: result
get_my_statusGet My StatusC
Get your status in a league: budget, team value, points and placement.
Inputs: league_id. Returns: object
get_player_market_value_historyGet Player Market Value HistoryC
Market value history for a player. timeframe = days back to look.
Inputs: player_id (required), league_id, timeframe.
get_player_performanceGet Player PerformanceC
Matchday-by-matchday points history for a player.
Inputs: player_id (required), league_id.
get_player_profileGet Player ProfileB
Full player profile: stats, market value, status and club info.
Inputs: player_id (required), league_id. Returns: object
get_player_transfer_historyGet Player Transfer HistoryC
Transfer history: who bought/sold this player and at which price.
Inputs: player_id (required), start, league_id.
get_scouted_playersGet Scouted PlayersC
Your watchlist / scouted players.
Inputs: league_id.
get_user_teamcenterGet User TeamcenterC
Team center of a user (points per player for a matchday).
Inputs: user_id (required), day, league_id.
list_leaguesList LeaguesA
List all Kickbase leagues the account is in (id, name, budget, users).
Inputs: no named parameters. Returns: result
list_player_for_saleList Player For SaleB
Put one of your squad players on the transfer market at an asking price.
Inputs: price (required), player_id (required), league_id.
place_offerPlace OfferB
Place an offer on a market player. REAL TRANSACTION.
For Kickbase-listed players (sellerUserId null), offering the listed price buys the player instantly if your budget covers it. For manager listings the offer goes to the manager for accept/decline.
Inputs: price (required), player_id (required), league_id.
remove_player_from_marketRemove Player From MarketB
Take your listed player off the transfer market (cancel the listing).
Inputs: player_id (required), league_id.
scout_playerScout PlayerC
Add a player to your watchlist.
Inputs: player_id (required), league_id.
search_playersSearch PlayersB
Search for any Bundesliga player by name (not only market listings).
Inputs: query (required), league_id, max_items.
sell_player_to_kickbaseSell Player To KickbaseC
Accept Kickbase's system offer on a listed player: instant sale. REAL SALE.
Inputs: player_id (required), league_id.
set_lineupSet LineupB
Set the starting eleven. REAL CHANGE to your team.
player_ids: exactly 11 player ids in lineup order. formation: kickbase formation type code (use the current value from get_my_lineup context or the app; '1' is a common default).
Inputs: player_ids (required), formation, league_id.
unscout_playerUnscout PlayerC
Remove a player from your watchlist.
Inputs: player_id (required), league_id.
withdraw_offerWithdraw OfferB
Withdraw your own pending offer on a market player.
Inputs: offer_id (required), player_id (required), league_id.
Tool Schema Changelog
Recent tool additions, removals, and schema changes observed during successful MCP inspections.
Loading tool schema changelog…
TDQS
Scored across 32 tools
Most tools have clearly distinct purposes: market vs. squad vs. watchlist vs. manager data vs. real transactions are well separated by prefixes and descriptions. Minor overlap exists among the read-only player data tools (get_player_profile, get_player_performance, get_player_market_value_history, get_player_transfer_history), but descriptions distinguish their data scopes adequately.
All names use snake_case verb_noun patterns with a small, predictable verb set (get_, list_, set_, place_, accept_, decline_, withdraw_, remove_, scout_). Minor deviations like the 'my' qualifier vs. resource qualifiers and the long sell_player_to_kickbase are readable and don't break the pattern.
32 tools is heavy for this domain; while each roughly earns its place, several read-only player-data tools could be merged or parameterized. The volume forces an agent to scan many similar get_ tools to find the right one.
Coverage spans the full lifecycle: league/status oversight, squad and lineup management, market browsing, offer placement/withdrawal/acceptance, listings, watchlist, player analytics, fixtures, and a composite analysis tool. No obvious CRUD or workflow gaps remain for the Kickbase fantasy-manager domain.
Maintenance
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