screen-capture-mcp
Allows capturing screenshots of the Unity editor window for visual feedback during development.
Allows capturing screenshots of the Unreal Engine window for visual feedback during development.
Click on "Install Server".
Wait a few minutes for the server to deploy. Once ready, it will show a "Started" state.
In the chat, type
@followed by the MCP server name and your instructions, e.g., "@screen-capture-mcpTake a screenshot of the Unreal Engine window"
That's it! The server will respond to your query, and you can continue using it as needed.
Here is a step-by-step guide with screenshots.
screen-capture-mcp
A quick and easy MCP server that gives Claude Code (or any MCP client) the ability to take screenshots of your screen or specific programs over any specified interval (e.g. "take a screenshot of Unreal Engine every 5 seconds for the next minute".) Useful when working on games, GUIs, or anything visual where Claude needs to see what you see.
Windows only — uses PowerShell and .NET for screen capture.
Why?
When you're working with Claude Code on something visual — a game, a UI, a 3D editor — Claude is blind. It can read your code but has no idea what the result actually looks like. You end up manually screenshotting, dragging images into the chat, and explaining what you're looking at.
This MCP server fixes that. Once installed, Claude can take screenshots on its own whenever it needs to see what's happening on screen.
Features
Full screen capture — captures your primary display
Window capture — capture a specific window by title (partial match)
Auto-resize — images are resized to 1280px wide to save tokens
Zero native dependencies — uses PowerShell/.NET built into Windows, no native compilation needed
Installation
Via npm (recommended)
npm install -g screen-capture-mcpThen register it with Claude Code:
claude mcp add -s user -t stdio screen-capture-mcp -- screen-capture-mcpOr add it manually to your ~/.claude.json:
{
"mcpServers": {
"screen-capture-mcp": {
"type": "stdio",
"command": "npx",
"args": ["-y", "screen-capture-mcp"]
}
}
}From source
git clone https://github.com/kmoulder/screen-capture-mcp.git
cd screen-capture-mcp
npm install
npm run build
claude mcp add -s user -t stdio screen-capture-mcp -- node /path/to/screen-capture-mcp/dist/index.jsRestart Claude Code after registering.
Usage
Once registered, Claude Code can call the take_screenshot tool. You can ask for screenshots naturally:
"Take a screenshot"
"Take a screenshot of the Godot window"
"Show me what the game looks like right now"Monitoring Over Time
Because Claude can call the tool repeatedly, you can ask it to watch your screen over time:
"Take a screenshot every 5 seconds for the next minute and describe what changes"
"Wait 30 seconds then take a screenshot"
"Watch the Unity window and let me know when the build finishes"
"Capture the game window every 10 seconds while I playtest — give me feedback on the UI"This is especially useful for:
Playtesting feedback — run your game and get real-time observations from Claude as you play
Build monitoring — have Claude watch a long-running build or deployment and notify you when it's done
UI iteration — make changes in an editor and have Claude compare screenshots to track progress
Bug reproduction — ask Claude to capture screenshots while you reproduce a bug, then analyze the sequence
Bringing Visual Context Into Coding Tasks
You can also mix screenshots into normal development work:
"Look at the game window and then fix the player sprite so it faces the right direction"
"Take a screenshot of the editor, then update the CSS to match the mockup I have open"
"Check what the app looks like in the browser and fix any layout issues you see"This closes the loop between writing code and seeing results — Claude can make a change, screenshot the result, and iterate.
Tool Schema
take_screenshot(window_title?: string)Parameter | Type | Description |
|
| Window title to capture (partial match). Omit for full screen. |
Returns a base64-encoded PNG image.
Privacy
Screenshots are captured and processed entirely on your local machine. Nothing is uploaded, saved to disk, or sent to any external service by this tool.
The captured image is:
Taken locally via PowerShell/.NET
Resized in-memory using
sharpPassed directly to Claude Code via the MCP protocol as base64
No screenshots are written to your filesystem — they exist only in memory for the duration of the MCP tool call. The image data is sent to the Claude API as part of your conversation (the same as if you had dragged a screenshot into the chat yourself), but it is never stored or logged by this server.
If you want to verify this, the entire server is a single file — src/index.ts.
How It Works
Uses PowerShell with
System.DrawingandSystem.Windows.Formsto capture the screenFor window-specific capture, uses
user32.dll GetWindowRectvia P/Invoke to find and capture the target windowImages are resized to 1280px wide using
sharpbefore being returned to keep token usage reasonableNo temp files or disk writes — everything happens in memory
Requirements
Windows 10/11
Node.js 18+
PowerShell (included with Windows)
License
MIT
This server cannot be installed
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