teleport-mcp
# teleport-mcp
An [MCP](https://modelcontextprotocol.io) server that lets an LLM agent drive a TeleportXR
headless client: connect to Teleport servers, move an avatar, send input, and inspect the
geometry a server has streamed.
## Why this exists
The headless client is two processes. `teleportd` is a service that owns live streaming
connections; `teleport_cli` is a thin front end that sends it commands and exits. That split
is what makes agent control possible at all: an agent issues a command, reports to the user,
waits for feedback, and acts again — three tool calls that may be minutes apart. A session
that died with its terminal could not support that flow.
This package is the adapter. It speaks MCP over stdio to the agent, and the
[local control protocol](../Teleport/docs/protocol/local_control.rst) over a loopback socket
to `teleportd`.
## Requirements
- Node 22 or later.
- A `teleportd` binary. Build it from the `Teleport/` repo:
```bash
cd ../Teleport && cmake -B build_pc_client -S . && cmake --build build_pc_client
```
## Install
```bash
npm install
```
## Configure
### Claude Code
Add to `.mcp.json` at the root of the workspace:
```json
{
"mcpServers": {
"teleport": {
"command": "node",
"args": ["teleport-mcp/src/index.js"]
}
}
}
```
### Claude Desktop
Absolute paths, since the working directory is not the workspace:
```json
{
"mcpServers": {
"teleport": {
"command": "node",
"args": ["/home/you/teleport/teleport-mcp/src/index.js"],
"env": {
"TELEPORTD_PATH": "/home/you/teleport/Teleport/build_pc_client/bin/teleportd"
}
}
}
}
```
### Environment
| Variable | Purpose |
|---|---|
| `TELEPORT_SERVICE_PORT` | Control port. Default 10510. |
| `TELEPORTD_PATH` | Path to the `teleportd` binary. Searched first, before the build trees and `PATH`. |
| `TELEPORT_MCP_NO_AUTOSTART` | Set to `1` to require a service that is already running (systemd, launchd, a terminal). |
## Tools
| Tool | Does |
|---|---|
| `teleport_overview` | Service version, all connections, current identity — start here |
| `teleport_connect` | Open a connection; returns its id |
| `teleport_list_connections` | Every open connection with its state |
| `teleport_connection_status` | State, server, latency, inputs and mode for one connection |
| `teleport_disconnect` | Close one connection |
| `teleport_set_pose` | Move and/or turn the avatar |
| `teleport_list_inputs` | Inputs the server has declared |
| `teleport_send_input` | Send a binary, analogue or motion input event |
| `teleport_set_mode` | `minimal` (network diagnostic) or `simulated` (full geometry flow) |
| `teleport_get_geometry` | Summary, node list, or pointer resources |
| `teleport_identity` | Show, start or clear the sign-in |
| `teleport_raw_command` | Any control command verbatim — the escape hatch |
Every tool returns the service's JSON `data` object as `structuredContent`, alongside a text
rendering of the same object.
## The agent flow
```
teleport_overview → is anything already connected?
teleport_connect address=host:8080 → { id: 1 }
teleport_connection_status id=1 → poll until state is CONNECTED
teleport_set_mode id=1 mode=simulated
teleport_get_geometry id=1 what=nodes → what the server sent
```
Two things that are not guessable, and that the tool descriptions repeat:
- **`teleport_connect` returns before the connection completes.** The id is valid immediately;
the connection is still negotiating. Poll `teleport_connection_status` until `state` is
`CONNECTED`.
- **Connections outlive the conversation.** A connection opened in one session is still there
in the next. Call `teleport_overview` before assuming you need a new one.
### Signing in
Sign-in is an OAuth device-code flow, and the service has no browser. `teleport_identity` with
`action: "signin"` starts it; poll `action: "show"` and read `pendingSignIn` for the URL and
code to relay to the user.
### Shutting down
`shutdown` stops the service and every live stream with it. It is deliberately not a tool —
reach it through `teleport_raw_command` if you mean it.
## Development
```bash
npm test # framing, dot-stuffing, reconnect, and the command mapping
node smoke.mjs # end-to-end: spawns the server, autostarts teleportd, calls every tool
```
`smoke.mjs` honours `TELEPORT_SERVICE_PORT`, so run it on a scratch port (`10599`) rather than
against a service you are using.
## How it talks to the service
The control protocol is one request line in, dot-stuffed lines out, terminated by a lone `.`,
with an `OK` / `ERROR <message>` status header. Three properties shape `src/control-client.js`:
- **No message ids.** A socket carries one request at a time, so concurrent tool calls queue
rather than interleave.
- **Session state is per-socket.** The output format and the selected connection are lost if
the socket drops, so the client re-sends `format json` on every connect and re-selects the
connection before every connection-scoped command rather than trusting an earlier `use`.
- **uids are strings.** `avs::uid` is 64-bit and Teleport's uids exceed 2^53, so they cross the
wire as decimal strings — the same convention `teleport-web-client` and `teleport-nodejs` use.
`src/daemon.js` starts the service if it is not running and **never stops it**. That is the
point of the split.
## Licence
MIT.
TDQS
Scored across 12 tools
Most tools target distinct operations (connect, disconnect, status, inputs, geometry, identity). However, teleport_overview and teleport_list_connections both list open connections, and teleport_identity's show overlaps with overview's identity display, creating potential for misselection.
All tools share the teleport_ prefix, but the verb-noun pattern is inconsistent: some use verbs (list_connections, set_pose), some are bare verbs (connect, disconnect), and others are nouns (overview, identity, raw_command). This mixing makes the API less predictable.
12 tools is well-scoped for a connection management service, covering lifecycle, input, geometry, and identity without obvious bloat. Each tool serves a distinct purpose, and the raw command fallback justifies the count.
The core connection lifecycle (connect, status, disconnect) is covered, along with input, pose, mode, and identity management. Minor gaps exist—no explicit tool to list available modes or detailed connection statistics—but teleport_raw_command provides a workaround, so the surface is largely complete.