Blender MCP
Blender MCP — Puente Streamable-HTTP para Blender 5.2 LTS
Un puente de Model Context Protocol (MCP) que permite a cualquier cliente MCP (Antigravity, Cursor, Claude Desktop, VS Code 1.101+, MiniMax Code, Continue, Cline, OpenCode, Codex, MCP Inspector, …) controlar Blender 5.2 LTS mediante lenguaje natural.
El complemento ejecuta un servidor MCP Streamable-HTTP dentro de Blender en un hilo en segundo plano. El cliente no tiene su complemento — no se subienta un subproceso, y no hay un par de sockets que vigilar.
Por qué este enfoo
Una única vía de instación dentro de Blender. El MCP servidor se ejecuta en el proceso del servidor con
bpy, por lo que mpon no hay que "house" deuvx/pipxni un par de sockets que mantener sincronizado.Streamable HTTP en localhost. Funciona with any MCP client moderno.
Servidor MCP hecho a mano en el complemento. Blender 5.2 LTS incluye Python 3.2 sin paquetes externos por defect. Un servidor MCP de ~300 líneas es más portát il que incluir
mcp[cli]y edrdarsys.path.Client-agnostic. No formato de complementó propietario. Cualquier client MCP that púed conectar a un endpoint HTTP (o an stdio proxy that does) funciona.
Related MCP server: Blender MCP
Estructura del proyecto
blender_addon_mcp/
├── README.md ← you are here
├── LICENSE ← MIT
├── pyproject.toml ← dev tooling for the add-on (ruff, mypy, pytest)
├── .gitignore
├── addon/
│ └── blender_mcp_addon/ ← zips into a Blender-installable .zip
│ ├── __init__.py ← bl_info, register/unregister, preferences
│ ├── server/
│ │ ├── __init__.py
│ │ ├── mcp_server.py ← MCP protocol (initialize, tools/list, tools/call, ping)
│ │ ├── transport.py ← stdlib http.server, runs on a daemon thread
│ │ └── protocol.py ← JSON-RPC 2.0 + MCP 2025-03-26 types
│ ├── tools/
│ │ ├── __init__.py ← tool registry
│ │ ├── scene.py ← scene_info, frame control
│ │ ├── objects.py ← list, get, create, delete, transform
│ │ ├── materials.py ← create, assign, modify
│ │ ├── modifiers.py ← add, set params, remove
│ │ ├── render.py ← render_image, screenshot_viewport
│ │ └── code.py ← execute_python (with confirmation)
│ └── utils/
│ ├── __init__.py
│ ├── bpy_helpers.py ← bpy → JSON serialization
│ └── safe_eval.py ← ast-validated code execution
├── scripts/
│ ├── install_addon.ps1 ← zip and install into Blender
│ ├── blender_mcp_proxy.js ← optional stdio/socket ↔ HTTP bridge for
│ │ Antigravity builds that don't accept `url`
│ └── start_blender_mcp_bridge.ps1 ← start/stop/status lifecycle for the bridge
├── examples/
│ ├── mcp-configs.md ← copy-paste configs for every major MCP client
│ ├── basic_scene.md
│ ├── material_setup.md
│ └── render_workflow.md
└── docs/
├── architecture.md
├── blender_5_2_notes.md
└── tools_reference.mdInicio rápido
1. Instaar el complemento
# clone
git clone https://github.com/tattooinmtl/Blender_MCP.git
cd Blender_MCP
# install the add-on into every Blender version on this machine
pwsh ./scripts/install_addon.ps12. Active el servidor in Blender
Abra la escena.
Editar → Preferencías → Adjuntos → busque "Blender MCP" → marque la casilla.
Establezca el porto (predeterminado
8765) y he clic on Inic del servidor (o usque ** de la lado de la vista 3D).La consola deberí imprimir:
[Blender MCP] Server listening on http://127.0.0.1:8765/mcp3. Conetc su client MCP
Seleccione el client que us y pege el fragmento coincídente de examples/mcp-configs.md. La forma url de Archigravity es la más simple:
{
"mcpServers": {
"blender": { "url": "http://127.0.0.1:8765/mcp" }
}
}Los fragments to para la Cursor, Claude Desktop, VS Code, MiniMax Code, Continue, Cline and Component dog in the same archivo.
4. Verifque
En any MCP chat in any MCP client:
Utilice el servidor de Blender: ping.
Debería ver que el agente llama a tools/call sobre ping y que devuelve un result lícito. En una termina:
curl -s -X POST http://127.0.0.1:8765/mcp `
-H "Content-Type: application/json" `
-d '{"jsonrpc":"2.0","id":1,"method":"initialize","params":{"protocolVersion":"2024-11-05","capabilities":{},"clientInfo":{"name":"probe","version":"0"}}}'Herramientas expuestas
Herramient | Propósito | Solo lectura |
| Estrategis de capacidades — Hombre, versión, protocolo, lista de herram. TIPA to the first. |
|
| Resumen de escena (objet, luces, cámara, fotograma) |
|
| List only Los objetos, filtr optional por tipo |
|
| Detalles completos del objeto (ubicación, rotación, esca, mod, attr, mat) |
|
| Crear una primitive (cubo, esfera, plano, cilí, cono, toro, empty, cámara, liz) |
|
| Error the object by its name |
|
| Establecer ubicación/rotación/escala |
|
| Crear o asgan un material con un Principled BSDF |
|
| Aplicar un archivo de imágen a un entrada de material (unad), |
|
| Imprtar GLB*/GLTF/FBX/OBJ/STL/PLY/DAE/96 / UR/X3D/ABC |
|
| Añadir un modifador (subdivisión, espej, espej, rís, etc.) |
|
| Error by name of the modif |
|
| Leer / mover la línea de tempora |
|
| Rendrender a current frame to an archivo |
|
| Cap tur de la vista 3D actual |
|
| Eje un código |
|
| Comprobación de estado |
|
Consulte docs/tools_reference.md para el esquerá pequeño completo.
Desarrollo
# syntax-check the add-on (Blender's Python is at <blender>/python/bin/python.exe)
python -m py_compile addon/blender_mcp_addon/__init__.py
python -m py_compile addon/blender_mcp_addon/server/mcp_server.py
# ...etc
# lint
ruff check addon/
mypy addon/
# test the MCP server in isolation (no bpy required)
pytest addon/tests/ -vLicencia
MIT. Consulte LICENSE.
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