Skip to main content
Glama

Server Configuration

Describes the environment variables required to run the server.

NameRequiredDescriptionDefault
QT_QPA_PLATFORMNoThe Qt platform abstraction plugin to use (e.g., 'xcb').
__GLX_VENDOR_LIBRARY_NAMENoThe name of the GLX vendor library (e.g., 'mesa').

Instructions

Guidance the server publishes about itself, which clients place ahead of the tool catalog so the model reads it before choosing anything.

This server publishes no instructions, or was last inspected before Glama recorded them.

Capabilities

Features and capabilities supported by this server

Protocol revision2025-11-25

CapabilityDetails
tools
{
  "listChanged": false
}
experimental
{}

Tools

Functions exposed to the LLM to take actions

NameDescription
godot_run_testsA

Run GUT (Godot Unit Test) tests for a Godot project. Returns test results including pass/fail counts and any failures.

godot_check_errorsA

Check a Godot project for parse errors and syntax issues without running the game.

godot_importA

Import/reimport assets in a Godot project. Useful after adding new files.

godot_run_sceneA

Run a specific scene in the Godot project (non-headless, will open a window).

godot_exportC

Export a Godot project to a specific platform.

Prompts

Interactive templates invoked by user choice

NameDescription

No prompts

Resources

Contextual data attached and managed by the client

NameDescription

No resources

TDQS

A3.7/5.0

Scored across 5 tools

Disambiguation5/5

Each tool has a clearly distinct purpose with no overlap: checking errors, exporting projects, importing assets, running scenes, and running tests. The descriptions specify unique actions (e.g., parse errors vs. export vs. import), making it easy for an agent to select the correct tool without confusion.

Naming Consistency5/5

All tool names follow a consistent 'godot_verb_noun' pattern (e.g., godot_check_errors, godot_export, godot_import), using snake_case throughout. This predictability enhances readability and reduces cognitive load for agents when scanning the toolset.

Tool Count4/5

With 5 tools, the count is well-scoped for a Godot project management server, covering key development tasks. It's slightly lean but reasonable, as each tool earns its place without feeling bloated or insufficient for common workflows like testing and deployment.

Completeness4/5

The toolset covers essential Godot project operations: error checking, exporting, importing, running scenes, and running tests. Minor gaps exist, such as no project creation or build management tools, but agents can work around these for core development tasks without significant failures.

Maintenance

ActivityInactive
ResponsivenessNo issues